Chess compared with Games United League (HiX)

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Knox
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Chess compared with Games United League (HiX)

Post by Knox » Sat Jan 03, 2009 6:31 pm

I thought about new tactics and than i had this idea.
What if we make some sectors (8x8) for better understanding of special tactics. Nothing special, just a suggestion.
Please excuse the bad quality of the picture, i made in about 10 minutes.
Find it here.

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Quantum Tank
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Re: Chess compared with Games United League (HiX)

Post by Quantum Tank » Sat Jan 03, 2009 6:45 pm

I have been thinking about chess and how much it is like gu for a long time.... glad to see somebody else sees it like that too :D

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strayer
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Re: Chess compared with Games United League (HiX)

Post by strayer » Sat Jan 03, 2009 9:57 pm

Sounds like a nice feature for leagues (no matter if for practice only or for official matches too). I'd suggest an uneven number of fields since many maps have "axes" defined by team bases or central objects ... but a grid for team movement coordination might be interesting.

This might be an interesting idea for a client-side implementation via LUA (see trepan's lua topic), because any other way doesn't seem worth the effort (BZFlag devs are needed for much more important stuff *g*).
A pessimist is an optimist with experience... ;o)

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