Fair Play (or lack thereof)
Posted: Fri Jul 09, 2010 11:56 am
Can you stop trying to take advantage of other tanks' not
playing, tfg? Thanks.
Footage:
http://www.youtube.com/watch?v=sIe9nEx91ew&fmt=22
3 scenes.
1. The first pause. I fire at exactly the same time[1] Rumbler's
pause message appears and Ignition Remix is in the air at that
point. Notice how I don't move forward after firing but stand
still and then even move back a bit. That is, until I see IR
make a second jump. He was clearly playing on after the pause,
whereas I hadn't been. I subsequently continue when I see he
has no intention of stopping. When I fire the second time I am
at a further disadvantage because I had stopped before and now
there is more distance between us. Finally, although it is not
relevant to fair play, notice how IR has a jitter spike during
his first jump, which might account for the calculated hit not
registering. IR does not offer to move back.
2. The game starts. red-der and IR play for about 10 seconds
or so before the first of us even spawns. red-der is more than
halfway to the corner flag by the time I have picked up our own
flag, and Rumbler hasn't even spawned as a red player at that
point. Despite this, neither offers to move back.
3. In this scene I am mostly drifting, with my hand off the
mouse as I check the lagstats and type "one second please".
Checking the lagstats involves typing O, enabling the console,
which I don't normally have showing, and switching it to "all message"
mode (I normally only have chat showing). I do quickly grab the
mouse and try to avoid some of his shots while doing this, but
it would be pretty obvious to any skilled player I'm making no
serious attempt to defend the flag or actively engage in battle.
Unfortunately I accidentally hit M rather than N when typing
"pause please", so red-der didn't see the message. But even after
being informed that I hadn't been playing, he refused to go back.
Btw: he wouldn't even have been close enough to shoot at me if
he hadn't played for 10 seconds before I had spawned.
[1] Note: you are seeing the server view here. The pause message
takes a little time to move from the server to the player.
playing, tfg? Thanks.
Footage:
http://www.youtube.com/watch?v=sIe9nEx91ew&fmt=22
3 scenes.
1. The first pause. I fire at exactly the same time[1] Rumbler's
pause message appears and Ignition Remix is in the air at that
point. Notice how I don't move forward after firing but stand
still and then even move back a bit. That is, until I see IR
make a second jump. He was clearly playing on after the pause,
whereas I hadn't been. I subsequently continue when I see he
has no intention of stopping. When I fire the second time I am
at a further disadvantage because I had stopped before and now
there is more distance between us. Finally, although it is not
relevant to fair play, notice how IR has a jitter spike during
his first jump, which might account for the calculated hit not
registering. IR does not offer to move back.
2. The game starts. red-der and IR play for about 10 seconds
or so before the first of us even spawns. red-der is more than
halfway to the corner flag by the time I have picked up our own
flag, and Rumbler hasn't even spawned as a red player at that
point. Despite this, neither offers to move back.
3. In this scene I am mostly drifting, with my hand off the
mouse as I check the lagstats and type "one second please".
Checking the lagstats involves typing O, enabling the console,
which I don't normally have showing, and switching it to "all message"
mode (I normally only have chat showing). I do quickly grab the
mouse and try to avoid some of his shots while doing this, but
it would be pretty obvious to any skilled player I'm making no
serious attempt to defend the flag or actively engage in battle.
Unfortunately I accidentally hit M rather than N when typing
"pause please", so red-der didn't see the message. But even after
being informed that I hadn't been playing, he refused to go back.
Btw: he wouldn't even have been close enough to shoot at me if
he hadn't played for 10 seconds before I had spawned.
[1] Note: you are seeing the server view here. The pause message
takes a little time to move from the server to the player.