Some essential questions - where do I find the answer?
Posted: Wed Apr 08, 2015 4:25 pm
I would like to ask a few questions I have not found an answer in this sub-board.
I've read a lot about who should be admin, how the new league should be named or how to handle bans.
What I am still missing are answers to more essential questions.
Maybe someone can point out whether this was already discussed and where I can find it?
#1
The traditional leagues lost most players while hardly any new players were joining.
How will this new league deal with this, what is the plan to add/ win new players?
#2
The skill gap between new players and the established playerbase is too big; additionally, new players are not welcome in most of the higher ranked/ old teams. Are there any plans to make it easier for new players to join the new league, or more specific, be included in the actual matchplaying?
#3
The main reason to play in a league is to match other teams.
How will this new league create more activity? How do you plan to offer more match opportunities for the teams?
#4
For those players being part of a ducati and a gu team, how do you expect them to decide in which team to stay?
How will you handle players who do not answer in time which team they want to stay in?
#5
Considering this new league being gu-centric, are there any plans to somehow include those players staying in the remaining (then defunct, former) ducati-teams? The same for players staying in a skeleton team to keep its history or just making sure no one else can take over the team.
Are those players just lost for matchplay?
#6
How and when was the info gathered what players actually want or expect from a new league? What kind of players were interviewed (only league players, or non-league players, too? Were they asked why they don´t join / have not joined yet a league?
I've read a lot about who should be admin, how the new league should be named or how to handle bans.
What I am still missing are answers to more essential questions.
Maybe someone can point out whether this was already discussed and where I can find it?
#1
The traditional leagues lost most players while hardly any new players were joining.
How will this new league deal with this, what is the plan to add/ win new players?
#2
The skill gap between new players and the established playerbase is too big; additionally, new players are not welcome in most of the higher ranked/ old teams. Are there any plans to make it easier for new players to join the new league, or more specific, be included in the actual matchplaying?
#3
The main reason to play in a league is to match other teams.
How will this new league create more activity? How do you plan to offer more match opportunities for the teams?
#4
For those players being part of a ducati and a gu team, how do you expect them to decide in which team to stay?
How will you handle players who do not answer in time which team they want to stay in?
#5
Considering this new league being gu-centric, are there any plans to somehow include those players staying in the remaining (then defunct, former) ducati-teams? The same for players staying in a skeleton team to keep its history or just making sure no one else can take over the team.
Are those players just lost for matchplay?
#6
How and when was the info gathered what players actually want or expect from a new league? What kind of players were interviewed (only league players, or non-league players, too? Were they asked why they don´t join / have not joined yet a league?