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How to increase activity?

Posted: Tue Apr 14, 2015 6:21 pm
by blinky
What defines player activity? Fm's, officials, observers?
Planet mofo has no trouble because they're exciting and introduce new things instead of staying the same, should we try changing some things?

Do any of you have any ideas on how we can make leagues more attractive and get more people playing?

Some examples being.. Turn team flags into geno like on mofo or making teamies unkillable? Increasing shots to 4 on public? They're not particularly serious ideas but i'd like to see if you guys can think of any..

I will try put up a server with all 3 of those just to emphasize the point and see if a little change is good but please just post random ideas, be creative! :)

Re: How to increase activity?

Posted: Thu Apr 16, 2015 8:22 pm
by Monster
New textures for both hix and ducati map?

Re: How to increase activity?

Posted: Thu Apr 16, 2015 9:39 pm
by blast
Ducati uses randomly generated maps, so you'd have to modify the game server to change the textures.

Additionally, there are three types of boxes in BZFlag (with, I believe, similar variations for pyramids): box, meshbox, and "meshed box". The 'box' and 'meshbox' are specific map objects. The "meshed box" is a normal 'box' that has included specific 2.0 features like materials (textures). All three are built differently as far as the geometry goes and may have different physics quirks. So something as simple as adding custom textures to the map may affect how the physics work with relation to the obstacles.

Re: How to increase activity?

Posted: Thu Apr 16, 2015 10:53 pm
by figurines
it would be nice if a league map could be the "most played" map...maybe we should try to add an "overlord" type map

Re: How to increase activity?

Posted: Fri Apr 17, 2015 6:11 pm
by quantum dot
figurines wrote:it would be nice if a league map could be the "most played" map...maybe we should try to add an "overlord" type map
This is getting close to a Open League re-edition ...

Re: How to increase activity?

Posted: Sat Apr 18, 2015 2:02 pm
by blinky
All ideas are good, even if they're not going to happen, at least it's out there and can be tested if people like them.
New textures sound good, doesn't have to be on all fo them. Also fig that's not a half bad idea, even if it's not an official server it would give people an idea about leagues, even if all it produces is 10 registrations it's progress.

Re: How to increase activity?

Posted: Sat Apr 25, 2015 12:12 am
by iObserve
quantum dot wrote:
figurines wrote:it would be nice if a league map could be the "most played" map...maybe we should try to add an "overlord" type map
This is getting close to a Open League re-edition ...
I totally agree. And we all know how open league ended.

Re: How to increase activity?

Posted: Sat Apr 25, 2015 11:58 am
by blinky
What do people think about instead of creating new admins, create player representatives, people that go on a public server, find a random person, get them to register and join the league? (could have a tally chart/monthly winner of who gets the most players, etc) - I'd be happier if those people were more involved in running the league. It seems that once the merger is implemented, what use is a bunch of admins that don't come and keep the activity? There's a reason it takes years to make a simple change to anything on here and it's because the management (not all..) don't have their minds fixed on ever changing things even though the leagues are dying! It's time for a final push because otherwise the leagues that we all know and love will just die.

Re: How to increase activity?

Posted: Sat Apr 25, 2015 12:23 pm
by iObserve
damns3xy wrote: it's because the management (not all..) don't have their minds fixed on ever changing things even though the leagues are dying! It's time for a final push because otherwise the leagues that we all know and love will just die.
I agree 100%

Re: How to increase activity?

Posted: Thu Apr 30, 2015 12:21 pm
by figurines
If the best part about bzflag is it's competitive league (community), then the most played map should be a league map.

just sayin

Re: How to increase activity?

Posted: Thu Apr 30, 2015 12:37 pm
by iObserve
figurines wrote:If the best part about bzflag is it's competitive league (community), then the most played map should be a league map.

just sayin
Lolz!

You will not find me matching on Apoc! The map would be horrible without flags... It is way to big. And with flags... That'd be a rough one.

Re: How to increase activity?

Posted: Fri May 01, 2015 11:14 am
by figurines
Perhaps my phrasing wasn't clear enough...

I'm not saying we should make the most popular map a league map, but that the most popular map SHOULD be a league map or have league association etc.

So I guess I'm saying we need to come up with something new and different that appeals to a broad range of players. The only reason I joined league play was due to public pillbox/duc/hix looking appealing in pub servers.

Just sayin

Re: How to increase activity?

Posted: Wed May 06, 2015 8:21 pm
by blinky
We could have it so all matches including funmatches are logged on the league site.. Also it could show who matched.. Who won.. Make some kind of player activity chart.. Yearly activity winner wins a prize that i'm sure a few interested players could come together and fund. Could even get extra match points for an active player.. Make a monthly activity winners (maybe top 3) (depending on attitude) an admin 3 months, then they can compete again for that as a prize.

Re: How to increase activity?

Posted: Thu May 07, 2015 6:54 pm
by hj
Like all of it minus maybe the very last part.

Re: How to increase activity?

Posted: Wed May 13, 2015 9:08 pm
by blinky
had another random idea, what if you could extend the countdown on a match? /extend 10 (example) and whoever wins gets double points, It might sound silly but for example I just tied a match and I was damn wishing there was a way we could continue, is a big gamble for a winning team but it would be fun, right?

Re: How to increase activity?

Posted: Fri May 15, 2015 7:09 pm
by hj
Always believed teams should have a chance to /poll for a sudden-death overtime if it's a tie, but flags would reset. Issue with an /extend 10 is if one team is riiiight about to cap before the countdown ends in a tie, the team that's about to lose would never do that. Alternatively, you could have the two teams spawn on each other's bases with flags reset, so you both start off with the other team's flag. Perhaps a 10 min limit on the overtime period, so if nobody caps, both teams really do earn a tie. Thoughts?

Re: How to increase activity?

Posted: Fri May 15, 2015 7:43 pm
by macsforme
Often, when people agree to a match of a certain duration, they don't have time for anything longer.

Re: How to increase activity?

Posted: Sat May 16, 2015 11:09 am
by blinky
Well the default is 30 minutes really for an official, this would just be an extra, most people will play for an extra 10 minutes if they can, yeah a poll makes sense to make sure everyone agrees

Re: How to increase activity?

Posted: Sat May 16, 2015 4:41 pm
by hj
Also, sometimes people feel unsatisfied after a 30-min tie and want to rematch, but don't have the time. Having a 10-min sudden death period if the four (or however many) players agree would be a great compromise.

Re: How to increase activity?

Posted: Tue May 19, 2015 4:48 pm
by figurines
sudden death matches sound great!
first cap wins
yaya shorter matches!

Re: How to increase activity?

Posted: Wed May 20, 2015 3:46 pm
by hj
I meant it as an addendum to the original 30-min tie, but it could be an interesting game mode if people are interested.

Re: How to increase activity?

Posted: Fri May 22, 2015 11:17 am
by figurines
Anyone want to meet up at a set time and play some sudden death Fun Matches? Test it out a bit?