Activity Elo
Posted: Tue Jan 16, 2018 4:49 pm
Hello All,
Recently we have over hauled the match making allowing personal elos and random vs teams to match each other. I don't know the numbers but I do feel like this has helped a lot. This weekend their is a tournament called "Matchathon" I like the idea of rewarding the most active team and crowning them the winner but all they earn is "bragging rights". It essentially is no different from any weekend. I suggested the team that wins the "Matchathon" to earn team elo and we could also reward 2nd and 3rd place team elo as well.
What does this accomplish you ask? It would allowed lesser skilled teams to match vs more skilled teams in hopes of finishing in the top 3 to earn team elo. Right now I think my team (Moloy) is in 2nd place which I don't really care about. I would love to see a less skilled team to win this tournament and have them gain a bunch of team elos. Kierra didn't agree with me and felt that it was a "cheap" way to reward someone. I don't feel it is, it promotes match diversity and more matches to take place. You would be rewarding the most active team which does take time and effort. Right now we have team activity ratings on the leaguesunited.org website. It doesn't accomplish nothing besides the fact that we know who the active teams are and what teams don't match.
I am not even asking to change this tournament as it seems set in stone, so I'm going to let it be. What I am suggesting is another way for teams to earn elos on the team website. I would suggest giving the most active team every week a set amount of team elo, whether that's 50,100,200 elo. I really don't care. I think the fact we would be rewarding the most active team and trying to get lesser skilled teams to play would be the bigger picture. Right now there is no incentive for a new team to match vs an experienced team. It seldom happens. So we are stuck having 3 active teams, moloy, poison, and milk. I completely understand why a lesser skilled team doesn't want to match a more skilled team. This game takes some times to become good. Who wants to be blown out every match and lose team elo? Not many! So what we could do is reward the most active teams either on a weekly basis or monthly. I prefer weekly since not many stay active throughout a month but there is Christmas vacation, February vacations, summer vacations, and so on...
You might ask, how this is different from the seasonal ladder?
I don't recall exactly how the seasonal ladder is calculated, but I know i hate my hard work being reset every season. I am also not sure how much winning effects the season ladder.
So let's say for example the lowest ranked team is Berzerk, and they decide to match the best team Bad Company, they are likely to lose. Since they are a low ranked team they wouldn't lose much team elo. Let's say -5, if they continued to match throughout the week and remain active they could earn 100 team elo (what ever the value is) to offset their points they lost and end the week on a positive note. I think this is a great way for match diversity.
Recently we have over hauled the match making allowing personal elos and random vs teams to match each other. I don't know the numbers but I do feel like this has helped a lot. This weekend their is a tournament called "Matchathon" I like the idea of rewarding the most active team and crowning them the winner but all they earn is "bragging rights". It essentially is no different from any weekend. I suggested the team that wins the "Matchathon" to earn team elo and we could also reward 2nd and 3rd place team elo as well.
What does this accomplish you ask? It would allowed lesser skilled teams to match vs more skilled teams in hopes of finishing in the top 3 to earn team elo. Right now I think my team (Moloy) is in 2nd place which I don't really care about. I would love to see a less skilled team to win this tournament and have them gain a bunch of team elos. Kierra didn't agree with me and felt that it was a "cheap" way to reward someone. I don't feel it is, it promotes match diversity and more matches to take place. You would be rewarding the most active team which does take time and effort. Right now we have team activity ratings on the leaguesunited.org website. It doesn't accomplish nothing besides the fact that we know who the active teams are and what teams don't match.
I am not even asking to change this tournament as it seems set in stone, so I'm going to let it be. What I am suggesting is another way for teams to earn elos on the team website. I would suggest giving the most active team every week a set amount of team elo, whether that's 50,100,200 elo. I really don't care. I think the fact we would be rewarding the most active team and trying to get lesser skilled teams to play would be the bigger picture. Right now there is no incentive for a new team to match vs an experienced team. It seldom happens. So we are stuck having 3 active teams, moloy, poison, and milk. I completely understand why a lesser skilled team doesn't want to match a more skilled team. This game takes some times to become good. Who wants to be blown out every match and lose team elo? Not many! So what we could do is reward the most active teams either on a weekly basis or monthly. I prefer weekly since not many stay active throughout a month but there is Christmas vacation, February vacations, summer vacations, and so on...
You might ask, how this is different from the seasonal ladder?
I don't recall exactly how the seasonal ladder is calculated, but I know i hate my hard work being reset every season. I am also not sure how much winning effects the season ladder.
So let's say for example the lowest ranked team is Berzerk, and they decide to match the best team Bad Company, they are likely to lose. Since they are a low ranked team they wouldn't lose much team elo. Let's say -5, if they continued to match throughout the week and remain active they could earn 100 team elo (what ever the value is) to offset their points they lost and end the week on a positive note. I think this is a great way for match diversity.