Bzflag internet usage

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the_j0k3r
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Bzflag internet usage

Post by the_j0k3r » Tue Aug 07, 2007 10:47 am

Before people start (hopefully they won't), I have spent time searching the forums on this, and did not come up with anything, all I can remember was a topic awhile ago about how much bandwidth servers take up on a host, and I'm not sure if that is relevant anyway.

To the question - Excluding the downloads of map files, textures, etc (that amounts to a fairly small amount, anyway), how much internet usage (downloads/uploads, megabyte wise), does bzflag take up, through actual game play?

Obviously there would be no "100mb" answer, but in terms of kb/s would it add up to a lot, if played a lot?

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DTRemenak
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Post by DTRemenak » Tue Aug 07, 2007 5:36 pm

Bandwidth consumption is dependent on the number of players and shots present on the server.

http://my.bzflag.org/bb/viewtopic.php?t ... yer-second
http://my.bzflag.org/bb/viewtopic.php?t ... yer-second

Inbound client bandwidth usage is equal to the outbound server bandwidth usage of a single player by definition. Of course it's only one player, so it's properly expressed in kb per second, not kb per player-second. Outbound client bandwidth usage is considerably less.

On typical servers it ends up being around 30-40 kbps.

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Post by ts » Wed Aug 08, 2007 10:27 pm

Please notice that the bandwidth usage also depends on server variables like _updateThrottleRate and _angleTolerance .
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optic delusion
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Post by optic delusion » Sat Aug 18, 2007 3:46 pm

I posted some graphs, of server usage.
http://my.bzflag.org/bb/viewtopic.php?t=11330
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