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Peter
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Logging

Post by Peter » Sun Feb 24, 2008 8:16 pm

Is there a way that you can enable logging in bzflag?
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

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SkillDude
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Post by SkillDude » Sun Feb 24, 2008 9:50 pm

With BZFlag, you can do in a command line, bzflag.exe -echo, and when you finish playing, the directory the bzflag program was in will have a stdout.txt file in which you can open it and see the history of messages. I'm not sure what it's really limited to if it is limited, but I know it's there.

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Peter
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Post by Peter » Sun Feb 24, 2008 10:49 pm

sigonasr2 wrote:With BZFlag, you can do in a command line, bzflag.exe -echo, and when you finish playing, the directory the bzflag program was in will have a stdout.txt file in which you can open it and see the history of messages. I'm not sure what it's really limited to if it is limited, but I know it's there.
That's what I do now, I was just wondering if there was perhaps something in the localset options?
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour

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JeffM
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Post by JeffM » Sun Feb 24, 2008 11:02 pm

no. the bzdb does not control logging, you can not tell a client to start and stop logging from in game.
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Tedius
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Post by Tedius » Mon Feb 25, 2008 12:21 am

You can use the /savemsgs command to save the chat messages. However, it uses a pretty dismal cache size.


On more than one occasion, I've taken numerous screenshots to record the chat.
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