So I'm building a map with floors (building/office space) but I have to have four box objects per floor due to shaft openings and such. I noticed in the radar there are lines showing the divisons between the box objects. I have everything lined up perfectly so there should be no overlap.
I tested with a basic basic map. Two boxes, z pos 30, z scale 3, xpos +-200, xscale 200, yscale 400. A solid plane of two objects covering the entire grid, mirrored down the Y axis right? All even numbers and should be no overlap. I still get a line running down the middle! I can also see it out the window if I jump as well.
Is this rendering precision gone awry? While cosmetic, it is still grating on my perfectionist ego.
spec:
Win2k
Nvidia GF4-4200
driver:56.72
1.10.4 hires client
map rendering and radar oddity
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OR
box
name W part
position -200 0 30
rotation 0
size 200 400 3
end
box
name E part
position 200 0 30
rotation 0
size 200 400 3
end
That's it. To see the line it works best to jump so the tranparency changes. When you have multiple "floors" in the map, in my case three, it's much more apparent.
OR
box
name W part
position -200 0 30
rotation 0
size 200 400 3
end
box
name E part
position 200 0 30
rotation 0
size 200 400 3
end
That's it. To see the line it works best to jump so the tranparency changes. When you have multiple "floors" in the map, in my case three, it's much more apparent.