map rendering and radar oddity

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KnottyMan [ILF]
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map rendering and radar oddity

Post by KnottyMan [ILF] »

So I'm building a map with floors (building/office space) but I have to have four box objects per floor due to shaft openings and such. I noticed in the radar there are lines showing the divisons between the box objects. I have everything lined up perfectly so there should be no overlap.

I tested with a basic basic map. Two boxes, z pos 30, z scale 3, xpos +-200, xscale 200, yscale 400. A solid plane of two objects covering the entire grid, mirrored down the Y axis right? All even numbers and should be no overlap. I still get a line running down the middle! I can also see it out the window if I jump as well.

Is this rendering precision gone awry? While cosmetic, it is still grating on my perfectionist ego.

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Grumbler
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Post by Grumbler »

can you post a copy of the map so we can look at it?
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KnottyMan [ILF]
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Post by KnottyMan [ILF] »

bzflag.umci.com:5154

OR

box
name W part
position -200 0 30
rotation 0
size 200 400 3
end

box
name E part
position 200 0 30
rotation 0
size 200 400 3
end

That's it. To see the line it works best to jump so the tranparency changes. When you have multiple "floors" in the map, in my case three, it's much more apparent.
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