Code: Select all
ColDet Octree obstacles = 78
grid extent[0] = -400.000000, 365.147736
grid extent[1] = -400.000000, 365.147736
grid extent[2] = 0.000000, 765.147705
world extent[0] = -400.000000, 365.147736
world extent[1] = -400.000000, 365.147736
world extent[2] = 0.000000, 22.765610
ColDet Octree leaf nodes = 97
ColDet Octree total nodes = 130
ColDet Octree total elements = 231
Collision Octree processed in 0.006 seconds.
Map size: uncompressed = 3022, compressed = 877
Compression: 0.001 seconds
MD5 generation: 0.000 seconds
MD5 = 63539fdc47c58d7629f7c775b69ed481
type: 1
capture the flag
options: 1FA
super flags allowed
jumping allowed
all shots ricochet
shakable bad flags: timeout=0.000000, wins=1
antidote flags
There is a voting arbiter with the following settings:
vote time is 60 seconds
veto time is 30 seconds
votes required are 2
vote percentage necessary is 50.099998
vote repeat time is 120 seconds
available voters is initially set to 60
Running a public server with the following settings:
public address is mr64bitopolis.wow64.net
LIBCURL version: libcurl/7.20.1 c-ares/1.7.1
CURLOPT_URL is : http://bzflag.org/master-bans.txt
Loaded master ban list from http://bzflag.org/master-bans.txt
listening on 0.0.0.0:5154
with title of "mr64bit's test server"
CURLOPT_URL is : http://my.BZFlag.org/db/
Queuing ADD message to list server
Peer 109.169.80.184 connection timeout with data ""
Player [0] accept() from 192.168.1.1:50435 on 5
Player [0] submitted reverse resolve query
Player slot 0 inbound UDP up 192.168.1.1:50435 actual 50435
Player 0 outbound UDP up
Player [0] failed to resolve: error 4
Player mr64bit [0] sent version string: 2.4.0.20110703-STABLE-W32VC8
checking callsign: mr64bit
checking motto:
Player mr64bit [0] has joined from 192.168.1.1 at 2012-04-19 10:38:17 with token "148058415"
Queuing ADD message to list server
Got: TOKGOOD: mr64bit[0]
Global Temp Register MR64BIT
Identify MR64BIT
Set player (mr64bit [0]) bzId to (52199)
Player mr64bit [0] drop, unresponsive with 16590 bytes queued
Player mr64bit [0] drop, unresponsive with 16590 bytes queued
Player mr64bit [0] drop, unresponsive with 16590 bytes queued
Player mr64bit [0] drop, unresponsive with 16590 bytes queued
Player mr64bit [0] drop, unresponsive with 16590 bytes queued
Player mr64bit [0] drop, unresponsive with 16590 bytes queued
Player mr64bit [0] drop, unresponsive with 16590 bytes queued
Player mr64bit [0] drop, unresponsive with 17125 bytes queued
Player mr64bit [0] drop, unresponsive with 17125 bytes queued
Player mr64bit [0] drop, unresponsive with 17125 bytes queued
Player mr64bit [0] drop, unresponsive with 17125 bytes queued
Player mr64bit [0] drop, unresponsive with 17125 bytes queued
Player mr64bit [0] drop, unresponsive with 17125 bytes queued
Player mr64bit [0] drop, unresponsive with 17125 bytes queued
Player mr64bit [0] drop, unresponsive with 17125 bytes queued
Queuing ADD message to list server
Player mr64bit [0] removed at 2012-04-19 10:38:18: send queue too big
There is a message already queued to the list server: not sending this one yet.
There is a message already queued to the list server: not sending this one yet.
Queuing REMOVE message to list server
CURLOPT_URL is : http://my.BZFlag.org/db/
Queuing ADD message to list server
ColDet Octree obstacles = 78
grid extent[0] = -400.000000, 365.147736
grid extent[1] = -400.000000, 365.147736
grid extent[2] = 0.000000, 765.147705
world extent[0] = -400.000000, 365.147736
world extent[1] = -400.000000, 365.147736
world extent[2] = 0.000000, 22.288355
ColDet Octree leaf nodes = 108
ColDet Octree total nodes = 144
ColDet Octree total elements = 241
Collision Octree processed in 0.005 seconds.
Map size: uncompressed = 3022, compressed = 870
Compression: 0.001 seconds
MD5 generation: 0.000 seconds
MD5 = 6851c855c5642fd448684e47072861c7
BTW bzadmin doesn't work either, I get a similar error from the server.