BZFlag 2.4.2 Crashing in OSX Mavericks

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zaa
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BZFlag 2.4.2 Crashing in OSX Mavericks

Post by zaa »

Hi!

So i'm trying to run BZFlag release 2.4.2, yet it crashes every time upon launch.

This is my configuration currently:
• Mac OS X Mavericks (10.9.1)
• '09 Macbook plugged into an I-Inc 28" Monitor (1920 x 1200 res.)

Each time I try launching BZFlag, I get this error message:

Image

note: BZ runs flawlessly when launching from my Macbook, which raises some suspicions about my monitor.. :|

Any help would be appreciated!

- Auron
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blast
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Re: BZFlag 2.4.2 Crashing in OSX Mavericks

Post by blast »

See here: http://forums.bzflag.org/viewtopic.php?f=32&t=18654

One of the devs made a client that may fix your crash issue, which was on page 2 of the discussion: http://forums.bzflag.org/viewtopic.php? ... 25#p167788
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

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zaa
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Re: BZFlag 2.4.2 Crashing in OSX Mavericks

Post by zaa »

Awesome!

I'm seeing the color distortion (as mentioned by Daemon) when opening, but it doesn't last too long.

This is a great temporary fix.

Thanks blast, and Const!
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macsforme
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Re: BZFlag 2.4.2 Crashing in OSX Mavericks

Post by macsforme »

The build with the color distortion is a highly experimental build using a brand new platform library. It is not the best client for regular use. If you're experiencing that crash, try the build posted toward the end of the first page of that thread for best results: http://download.bzflag.org/2.4.3/mac/BZ ... gamma2.zip
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Re: BZFlag 2.4.2 Crashing in OSX Mavericks

Post by PsYch0 »

It's been over a year and a new OS X was released. For those looking, this 2.4.3 No Gamma2 build still works.

Oddly, I never suffered an issue under Mavericks or Yosemite until recently. Whatever is the reason, this build runs okay. I usually like to compile my own builds, so I wish I knew how to make this work for myself.
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Re: BZFlag 2.4.2 Crashing in OSX Mavericks

Post by macsforme »

I believe this issue was fixed with the implementation of SDL 2 on our Mac OS X build. A recent build with this fix is at http://download.bzflag.org/2.4.3/mac/BZ ... 150520.zip, and you can also build from the latest code at github. If you build from source, you will also want to build SDL 2 from source using their latest mercurial development code, which has some fixes for toggling between windowed mode and fullscreen mode.
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