Server Groups Problem

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RPG
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Server Groups Problem

Post by RPG »

Spldart and I just realized that we were having the same groups problem with our servers. Whenever anybody logged on, they were not globally identified. Also, they were not added to their respective groups. What I concluded was that either a firewall or a router was blocking the global registratoin packets from reaching either the global reg. database or spldart's server. I did a quick packet sniff and found a few packets like this:

Code: Select all

TO
bzflag.secretplace.us:80

PACKET DATA:
GET /db/?action=ADD&nameport=garrettsites.game-host.org&version=BZFS0026&gameinfo=01eb0008000100460000000000000a000a000a000a000a000a00c8&build=2.0.0.20050117-STABLE-W32VC71&checktokens=&groups=EVERYONE%0D%0ARPGCOPS%0D%0AVERIFIED%0D%0A&title=RPG%27s+Funhouse HTTP/1.1
User-Agent: bzfs 2.0.0.20050117-STABLE-W32VC71
Host: my.BZFlag.org
Cache-Control: no-cache
Connection: close
I take it that was to get my server on the list.
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packetlog.txt
The packet log... I hope you guys can actually read this.
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spldart
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Post by spldart »

I occasionally get global and occasionally not.

BTW I saw alot of UDP in there. I have way more tcp open than udp. And even tcp is closed pretty tight...

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Post by wegstar »

This problem appears to affect only windows users.. I have solved it by compiling my own bzfs. Jeffm2501 says it may because I have a different network lib. You could try it here : http://www.freewebs.com/wegstar/downloads.htm ...and that copy did not work for spldart ;) hopefully it will for you :roll:
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Post by JeffM »

it could also be that your ISP uses a chacing proxy. If so you can try using port 81 for the list server.
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Post by the enemy »

I think Jeff may well be right - that happened to me. More specifics of what is needed is at: http://my.bzflag.org/bb/viewtopic.php?t=2879
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Post by RPG »

But does changing the .bzc file also effect BZFS? I thought it was only for BZFlag configuration.
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Post by JeffM »

no you put the list server URL in your config or as a command line option
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Post by wegstar »

Then how was my problem solved? :?
my bzfs never showed

Code: Select all

ERROR: did not get token:
NOTOK: invalid callsign or password (nader:xxxxx)
or something even like that... I guess my problem is different :)
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Post by Tropican8 »

nader wrote:This problem appears to affect only windows users.. I have solved it by compiling my own bzfs. Jeffm2501 says it may because I have a different network lib. You could try it here : http://www.freewebs.com/wegstar/downloads.htm ...and that copy did not work for spldart ;) hopefully it will for you :roll:
I don't know what you did, but that fixed my server's global reg problem! Any chance someone could compile the fixes against 2.0.2?
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Post by DTRemenak »

Tropican8: please try 2.0.3b10, now posted in the "Releases and Versions" forum.
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Post by Tropican8 »

DTRemenak wrote:Tropican8: please try 2.0.3b10, now posted in the "Releases and Versions" forum.
Tried it, doesn't fix the issue. It would be great if this could be fixed before 2.0.4 is released. Nader's works fine, try compiling the next beta in Dev-C++ with his network lib and height checking disabled. I'm assuming the network lib came with the compile environment but I really have no idea what he's using.
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Post by wegstar »

Tropican8, I have stuck up a 2.0.3 bzfs build on my site, try to see if it works, it worked for me ;)

Get it here:
http://www.freewebs.com/wegstar/downloads.htm

and please, please check bzfs.exe against the md5 and sha1 hashes listed there.

Good Luck.

/me disappears, once again ;)
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Post by Tropican8 »

Yes, also works for me! :) Thanks nader
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