lost packets using 1.7g1

Help with Setup, Hardware, Performance or other Issues...Or just pimp your rig.
Post Reply
Defman
Private First Class
Private First Class
Posts: 162
Joined: Thu Dec 05, 2002 4:06 am

lost packets using 1.7g1

Post by Defman »

Iron Foot pointed out tonight on Turkey that it appears this version of bzflag is dropping alot of packets and thus causing problems for everybody else.

Does anybody know why that is happening and what can be done about it? (besides the obvious answer of going back to 1.7g0)

Has anybody else noticed this with 1.7g1? (or was there a thread going on already about this that I missed?)

Tanks
The tank formally known as Defman
User avatar
Chestal
Dev Guru
Dev Guru
Posts: 171
Joined: Fri Dec 06, 2002 11:56 pm
Location: Siegen, Germany
Contact:

Post by Chestal »

Without further proof I'd just say it is coincidence at is not related to the bzflag version at all. What makes Iron Foot think so anyway? The number of lost packets displayed in /lagstats? This is the number of lag ping packets for which the server did not receive a reply from this particular player. This means that either the UDP ping packet itself or the reply got lost. A player which loses a significant amoutn of packets there (let's say 10%) will probably also not receive all other UDP packets, some of which are shots fired at the player, so from another player's point of view you may shoot right though this player. This is not a very good indication, but it was easy to do. For good connectons, usually no packets are lost at all. In a future bzflag version with a different protocol, the server will probably know a lot more about a player's quality of connection.
Spaceman Spiff
Registered User
Registered User
Posts: 0
Joined: Fri Oct 28, 2005 11:59 pm

Post by Spaceman Spiff »

Part of Iron Foot's conclusion came from the fact that Defman and I were both using the 1.7g1 client. I am not sure why this is, but I do lose less packets when I run 1.7g0. I tried this right when he said it, and it worked perfectly... only 5 packets lost or something as opposed to my 50 or something before.


Help? Hehehe. :)
User avatar
Chestal
Dev Guru
Dev Guru
Posts: 171
Joined: Fri Dec 06, 2002 11:56 pm
Location: Siegen, Germany
Contact:

Post by Chestal »

This may sound obvious, but I'll still ask: Did you compare it after having played for the same amount of time? It's best to compare the number of lost packets in /lagstats to the number of measurements. So say, you had 50 lost packets with g1 for 500 measurements, that would be 10%.
Spaceman Spiff
Registered User
Registered User
Posts: 0
Joined: Fri Oct 28, 2005 11:59 pm

Post by Spaceman Spiff »

Ahh.. forgot to mention that. I think that it ended up being about a 25% increase... oy... I should've written the numbers down and stuff. :(
Defman
Private First Class
Private First Class
Posts: 162
Joined: Thu Dec 05, 2002 4:06 am

Post by Defman »

I didn't keep track of the numbers either but I was in there for quite a few hours before Spiff showed up. I had in excess of 1000 lost packets. Is this number shown then in lagstats a total number of packets lost over the total time played? And I understand that is the second set of numbers displayed as (xxxx).

I still switched back to 1.7g0 for the time being until I understand this more.

Tanks fer all the help
User avatar
Chestal
Dev Guru
Dev Guru
Posts: 171
Joined: Fri Dec 06, 2002 11:56 pm
Location: Siegen, Germany
Contact:

Post by Chestal »

/lagstats shows something like:

Code: Select all

Chestal     :  150ms (327)  10 lost
Which means that the current exponentially smoothed lag average is at 150ms round-trip time, that there have been 327 lag pings since the player joined of which 10 haven't been answered by the player.
Last edited by Chestal on Mon Apr 21, 2003 2:52 pm, edited 1 time in total.
Spaceman Spiff
Registered User
Registered User
Posts: 0
Joined: Fri Oct 28, 2005 11:59 pm

Post by Spaceman Spiff »

Heh. I wondered about that... Iron Foot had us reading the "(327)" number. LoL! I kept wondering why it said "Lost" next to it sometimes.. oops. Thanks for the help... now I look stupid. :roll: Looking at the lost now.... I don't have any for the most part. Back to 1.7g1!!! YAY!!!!!
Defman
Private First Class
Private First Class
Posts: 162
Joined: Thu Dec 05, 2002 4:06 am

Post by Defman »

Same here Spiff!

Jeez, now I gotta go mod my script again so it points to the right version! hehe, no problem

Tanks all
Post Reply