Latest Version (2.0.8) with serious display problems

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Latest Version (2.0.8) with serious display problems

Post by szuvjifhdsugihdfuioghdfui » Wed Aug 09, 2006 10:24 pm

I upgraded my workstation from Fedora Core 3 to 5 and installed the latest BZFLAG 2.0.8 rpm and when I did, the game no longer diplays the screen properly (See attachment).
It works OK in a small window (about the size of the area that does show the objects).
It was fine on the older bzflag and fc3, so my display adapter is capable (Intel 82865G).
I also deleted the cache. In fact, I deleted the entire .bzf directory, uninstalled, then reinstalled bzflag. I've tried a variety of bzflag display settings aswell as manually attempting to adjust the config file. All in vain.

If anyone has any ideas how to rectify the problem, I will be very greatful.

p.s. Yes, I've compiled the source and tried that too.
Screenshot, highlighting the problem
(478.33 KiB) Downloaded 68 times

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Post by JeffM » Wed Aug 09, 2006 11:36 pm

it's probalby not bzflag, but your video driver, make sure that FC5 didn't change you to a non functional video driver. Intel should have the current driver for your OS.

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Post by GMMan » Thu Aug 10, 2006 12:02 am

I have this problem if I use Ubuntu (any version with BZFlag 2.0.4) Live CD. I pop the disk in, use Synnaptics to install BZFlag 2.0.4 (the only available), and it does that.
I haven't touched BZFlag for years, but maybe sometime I'll make a comeback.

I'm on Twitter. And I mess with webOS. This signature is not a blog.

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Post by anomaly » Sun Aug 20, 2006 3:39 pm

Sorry this is a late post. If you haven't already figured it out the problem is that BZFlag isn't figuring out the correct display setup. Not sure why. I have an Intel video driver as well but this happens on my son's Radeon too. We both are running Fedora 5. Try bzflag -geometry 1024x768. replace the 1024x768 with whatever your fullscreen resolution is. I made an entry to my .bashrc file like this:

Code: Select all

alias bzflag='bzflag -geometry 1024x768'
hope that helps

I figured out that adding

Code: Select all

set geometry 1024x768
in your bzflag config.cfg file will solve the problem. It appears that bzflag and/or SDL don't get the display resolution right and it is defaulting to 640x480. And only this portion of the screen is being redrawn. May be the intel drivers. SDL_ListModes() function does work though...However I only have this problem on bzflag. Other SDL/OpenGL apps that I have seem to work fine.[/b]

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