Hi.
I'd like to make additional window, similar to radar but with mplayer instead. I know C & C++ a bit. Could you give me some advices? Where can I find files responsible for displaying elements like radar, scoreboard.
Yours faithfully,
Jakub.
Sorry for my English.
MPlayer in Bzflag
Re: MPlayer in Bzflag
the HUDRenderer handles all the drawing of the radar and scoreboard.
The hard part will be making that other window, our platform and GL system is only setup for one window/context
The hard part will be making that other window, our platform and GL system is only setup for one window/context
JeffM
- clarahobbs
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Re: MPlayer in Bzflag
Why do you need that? You could just start MPlayer and then start BZFlag. And of course, you can make BZFlag in a window by pressing F1, or minimize it by pressing F4.
FKA Ratfink
Re: MPlayer in Bzflag
Because he's obviously trying to integrate it into the game. Applications like iTunes tend to take up a lot of CPU or do things in the background that can cause quite a bit of lag and slow the computer down. It's not a bad idea, actually. Would be nice to have a separate BZFlag media library where you could select a playlist form within the game.
dexter ([phagozytose] : http://www.phago.de)
Re: MPlayer in Bzflag
I had something like this years ago for Winamp.
http://static.bzexcess.com/misc_screens ... winamp.jpg
Didn't look good, but I didn't (and still don't) know OpenGL enough to do anything nice. Had a lame text-based progress bar. I could control the volume, stop, pause, play and switch songs with keystrokes coded into BZFlag.
http://static.bzexcess.com/misc_screens ... winamp.jpg
Didn't look good, but I didn't (and still don't) know OpenGL enough to do anything nice. Had a lame text-based progress bar. I could control the volume, stop, pause, play and switch songs with keystrokes coded into BZFlag.