Ubuntu 11.10 64 bit bzflag 2.4.0

Questions or HOWTOs about the above? Post 'em here...
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by Fox in the Fog » Fri Oct 21, 2011 12:33 pm

Hm... That's clear :)
But installing bzflag by this way... How can I modify the source to remove the line?
Fox in the Fog wrote:I added different images on data folder (orbit's textures) and edited the scoreboard.cxx source (as blast suggest me) to remove the observer white line under the leader...
P.S.
For the data there's no problem
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by Fox in the Fog » Fri Oct 21, 2011 1:15 pm

FangUp wrote:just so lol....or its the new update not so well responding to Ubuntu?:D
I think that's one of the worst thing in the world :P
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by Fox in the Fog » Fri Oct 21, 2011 3:49 pm

I was thinking of that:
sudo apt-get build-dep bzflag
this to install all the dependences of bzflag before compiling it... As it say here http://fontaxweb.wordpress.com/2007/06/ ... in-ubuntu/ I should need to install the dependences to be able to compiling the program. No? What am I forgetting?
The command request the following packages to be installed:
debhelper gettext html2text intltool-debian libunistring0 po-debconf

the program "make" is a the latest version... and also "gcc" and "g++"
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by blast » Fri Oct 21, 2011 6:18 pm

Or just follow my directions. You can tweak the code after the 'svn co' and then just proceed with the rest of the steps. I did those steps and verified it works on an Ubuntu 11.10 system.
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by Fox in the Fog » Fri Oct 21, 2011 7:12 pm

The process you suggested me blast, worked just really really fine! :D That's the output of bzflag -version:
BZFlag client 2.4.1.20111021-DEVEL-linux-gnu-SDL (protocol 0221) http://BZFlag.org/
Copyright (c) 1993-2011 Tim Riker
it's liked to SDL! Good. I successfully edited the scoreboard.cxx and also the data folder in bzflag-trunk for textures :D
All is fine now... Thank you all mates.

However i'm a bit confused: What you told me blast, isn't so much different by downloading the source and compiling like I was trying to do... So, why now work correctly and before not?
Also: I'll try to compile bzflag by downloading the source and than "sudo apt-get build-dep bzflag" before compiling; naturally installing also all the packages requested in the README.Linux file (just in another computer). I'm curious to see what happen.
Problem "apparently" solved :D
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by Fox in the Fog » Sat Oct 22, 2011 11:36 am

Ah... why when i run ./configure it said "configure bzflag 2.4.1" or something like that, but however the important thing is th version number... Why 2.4.1 instead of 2.4.0?
Thank you all :D
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by blast » Sat Oct 22, 2011 12:11 pm

The SVN trunk code is the latest and greatest. After a release, we bump the last number to an odd number and continue adding code/fixes to it. Then the next release gets bumped to an even number. So, releases are even, development versions are odd. I had actually found a problem with our configure script in the course of trying to compile, so now it properly detects a system-installed copy of c-ares development files.

Also, when/if further code changes are made, you can update by going into the bzflag-trunk folder and doing this:

svn up
./autogen.sh
./configure
make
sudo make install

And bam, latest and greatest version. The 'svn up' only downloads what has changed, so you don't have to download all the code again, nor would you have to compile the entire game again since it will only compile the changes.
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by Fox in the Fog » Sat Oct 22, 2011 3:01 pm

oh no...! I forgot to do "make -j3" instead of only "make"... And the game work just fine :?
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by FangUp » Sat Oct 22, 2011 3:57 pm

Hahaha! Now dude! Fox in the Fog!
READ ALL the posts on that happened under this topic.
Huge eh?:D but problem solved! gz!
"Thanks for your time, blast." it should be said. (:
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To bee or not to bee? I sure love Honee! - FangUp
Playing since 2005, with an unregistered nickname.

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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by Fox in the Fog » Sat Oct 22, 2011 5:05 pm

Hey, one moment... I have to visit the forums before replaying... So give me some time :P
Yeah... thank you for your time blast (:
blast wrote:svn up
./autogen.sh
./configure
make
sudo make install
Just great to know...
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by blast » Sun Oct 23, 2011 6:52 am

The -j3 isn't critical. By default, it uses -j2, which means it will try to build two things at once (which is good for a single-core processor system - it will always have a second thing to start as soon as the first is done). For a dual core processor, it's best to use -j3 so it will have three things going at once. Generally, you do one number higher than the number of cores in your system. So a quad-core builds faster with -j5.
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by Fox in the Fog » Sun Oct 23, 2011 10:14 am

ok... I think i'm gonna rebuild bzflag with -j3 :) thx
blast wrote:For a dual core processor, it's best to use -j3 so it will have three things going at once. Generally, you do one number higher than the number of cores in your system. So a quad-core builds faster with -j5.
the make process usually take me 10 minutes... the make -j3 only 30 seconds :D cool
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by blast » Sun Oct 23, 2011 2:18 pm

If you didn't clean the source directory, then you didn't actually rebuild the game. Do you HAVE a dual-core processor? If so, then just do that in the future. Doesn't make sense to do it now that you already built the game. It doesn't affect the end result. It just helps build the game faster if you have multiple CPU cores.
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Re: Ubuntu 11.10 64 bit bzflag 2.4.0

Post by Fox in the Fog » Sun Oct 23, 2011 3:14 pm

OOK thank you so much... Yes, i have a dual-core processor and for the next release I'll use -j3
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