How to make the installer
- RPG
- Lieutenant, Junior Grade
- Posts: 2015
- Joined: Fri Sep 17, 2004 2:37 am
- Location: Chicago, Illinois
- Contact:
How to make the installer
Well, I just sifted through all of my compiling problems, and now I have the most up to date BZFlag running and its great. But what if I want to share it with some friends? Now, after all the compiling troubles, I would like to know how to take the game that I just compiled and make it into a .exe installer file. HOWTO?
See http://bzbb.bzflag.org/viewtopic.php?t=2185
Basically, create the bzflag\dist folder, download and install NSIS from nsis.sf.net, and use it to compile the .nsi. If lan56 doesn't have the executables being automatically stripped you'll want to strip them first otherwise the installer will be huge.
Basically, create the bzflag\dist folder, download and install NSIS from nsis.sf.net, and use it to compile the .nsi. If lan56 doesn't have the executables being automatically stripped you'll want to strip them first otherwise the installer will be huge.
Nope, the last time I checked they are being stripped, but in case I ever goof (which should, and usually is, never ) there is a file called "strip" in the /bin/ dir of Dev-C++. Use the command line, and enter "--help" or "-h" (I can't remember which works), it is pretty self explanatory and can cut down exe size by a lot.