I want to get 2.0.5, but I'm a total noob and can't compile things. Could someone make a mac-compatible bianary and send it to me?
Please help,
-teh n00b.
Mac OS X, 2.0.5 compiling
- A Meteorite
- Private First Class
- Posts: 1786
- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
- Contact:
I probably could, but the latest CVS will not build for me. I would like to know if anyone else can compile the latest CVS (or is it just me?!)
As soon as I can build the Xcode project, I would be more than happy to post unofficial builds for everyone.
As soon as I can build the Xcode project, I would be more than happy to post unofficial builds for everyone.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
I am compiling versions 2.0.5 for OS 10.4 as we speak. I got 2.1.0 to compile yesterday, but that didn't do me much good. I also compiled 2.0.5 for Fedora Core 4, and I'm working on a OS 10.2 version. The secret seems to be a > 4.0 version of GCC. I can't get any of the other versions to work. So, I'm compiling GCC 4.0.2 on my OS 10.2 laptop, and I'm hoping that it will work.
If anyone wants compiled versions, I can throw them up on a webserver.
Email me if you would like a copy, and I'll get you a link!
--crazyme
If anyone wants compiled versions, I can throw them up on a webserver.
Email me if you would like a copy, and I'll get you a link!
--crazyme
-
- Sergeant
- Posts: 250
- Joined: Wed Jan 05, 2005 3:12 pm
Re: Mac OS X, 2.0.5 compiling
If you just want 2.0.5, there is an unofficial build by JeffM in this messagea n00b wrote:I want to get 2.0.5, but I'm a total noob and can't compile things. Could someone make a mac-compatible bianary and send it to me?
Please help,
-teh n00b.
http://my.bzflag.org/bb/viewtopic.php?t ... c&start=24
I'd really like to build a most current client, and I follow the instructions in this thread
http://my.bzflag.org/bb/viewtopic.php?t=1751
including A-Delusion's instructions on getting the 2.0.x thread rather than the 2.1 thread.
BUT, once I get to the end I can never find the client application! Is there a next step that involves Xcode building the actual client? I though you only needed Xcode to make an installer, which I don't need to do.
Also I'd really like to know where the plugins get built to - where are the " .so" files?
I've attached the text output of my build this morning in hopes that someone smarter could see what is happening...
- Attachments
-
- 2005-12-14 build.txt
- (319.36 KiB) Downloaded 91 times
-
- Sergeant
- Posts: 250
- Joined: Wed Jan 05, 2005 3:12 pm