Anyone have the realy old BZ textures?

All things BZFlag - no [OT] here please
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Sir Lance-A-Lot
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Anyone have the realy old BZ textures?

Post by Sir Lance-A-Lot » Wed Feb 14, 2007 3:44 am

Yeah, I have a sudden yearning to play BZ with the CLASSIC textures - Just to bring back the memories of the good ol' days....Jeff, would you happen to have these laying around - like, well before version 1.10.8? Or if anyone else has them, I would be ecstatic.

Something like this screenshot:

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Thanks.
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Post by JeffM » Wed Feb 14, 2007 3:52 am

they are in the old 1.7 versions of bzflag in SGI RGB format. you can download the old versions from soruceforge.
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Post by Legolas_ » Wed Feb 14, 2007 3:22 pm

god id love to do that to. good idea lance! brings back memories from a long time ago...

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Post by Sir Lance-A-Lot » Wed Feb 14, 2007 4:28 pm

Thanks Jeff - I may mess with the SGI RBG ones some other time - For now I got the 1.10.0 ones - they're almost the same.

I stuck them in a zip, in case anyone else wants them without downloading the old BZ builds.

Now, if only I could figure out a way to get those old fonts in the 2.x versions...

Download Here
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Post by Albino Blacksheep » Mon Mar 05, 2007 9:43 pm

Sir-Lance-A-Lot

I downloaded the stuff, but can't figure out how to put it in the game. If you can help me, that would be great!
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Post by Sir Lance-A-Lot » Mon Mar 05, 2007 9:47 pm

Sorry, I just noticed that the ground texture in there is wrong - I'll fix it and get post the new version / instructions as soon as I can.
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Post by Albino Blacksheep » Mon Mar 05, 2007 10:51 pm

Jeff
I tryed downloading the textures, but it would download in Real Player. Is that supposed to happen?
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Post by JeffM » Mon Mar 05, 2007 11:57 pm

they are in SGI RGB format. however your system is setup to handle those is up to you.

bzflag will not read that format anymore. you would have to convert them.

or just grab the zip file that Sir Lance-A-Lot linked to, they have been converted.
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Post by DTRemenak » Wed Mar 07, 2007 12:29 am

JeffM2501 wrote:they are in SGI RGB format. however your system is setup to handle those is up to you.

bzflag will not read that format anymore. you would have to convert them.
MediaFile still reads SGI files just fine (and we still build the SGIImageFile code), so you just have to convince BZFlag to ask for them. From the code, renaming them to .png should do the trick (if you are not using SDL_Image). Alternatively, recompile with MediaFile::getImageExtension changed to "rgb".

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Post by JeffM » Wed Mar 07, 2007 1:17 am

good lord that's stupid :)
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