how do u get the /identify and /register command enabled on my server?
is it in the config?
ty big_daddy2
how do i get the /identify and /register command enabled?
- big_daddy2
- Private First Class
- Posts: 131
- Joined: Sat May 06, 2006 1:06 am
- Location: the middle of nowhere, USA
Re: how do i get the /identify and /register command enabled
Do you mean on a server you made? Or 1 from the server list? eg. Badgerkings or Planet Mofo.big_daddy2 wrote:how do u get the /identify and /register command enabled on my server?
I've never had to use the "/identify" or "/register" before.
- big_daddy2
- Private First Class
- Posts: 131
- Joined: Sat May 06, 2006 1:06 am
- Location: the middle of nowhere, USA
i mean on a server i made
for a server i made
you get this /identify from a server when u put in hte wrong pass and
that name is registered
i need this command on my server because somethies there is a player that needs the /identify (password) and/or /register (password)
you get this /identify from a server when u put in hte wrong pass and
that name is registered
i need this command on my server because somethies there is a player that needs the /identify (password) and/or /register (password)
-
- Sergeant
- Posts: 250
- Joined: Wed Jan 05, 2005 3:12 pm
The old /register and /identify are superseded by the global identify system. It would be much better if they were not used. Those command were retired because they send the password in clear text and can be captured by server logs.
If your player really needs to use them for some reason, you can use the -passdb and -userdb files locally
The server will make the files if they don't exist, and append to them when they do.
Be SURE to tell all the users in the -srvmsg that this password will be compromised and is not safe. Something like this:
If your player really needs to use them for some reason, you can use the -passdb and -userdb files locally
Code: Select all
-passdb /pathto/passwordfile.txt
-userdb /pathto/username.txt
Be SURE to tell all the users in the -srvmsg that this password will be compromised and is not safe. Something like this:
Code: Select all
-srvmsg "| IF YOU ARE NOT GLOBALLY REGISTERED, USE THE FOLLOWING COMMANDS |"
-srvmsg "| /register your pw ---> FOR REGISTER |"
-srvmsg "| /identify your pw ---> TO LOGIN |"
-srvmsg "| /setpass your pw ---> FOR PW-CHANGE |"
-srvmsg "| THIS PASSWORD WILL BE SENT IN CLEAR TEXT |"
-srvmsg "| DON'T USE THIS PASSWORD FOR ANYTHING ELSE |"
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
eh? '-groupdb' is the one you want.Constitution wrote:Using -userdb is a good idea anyway.
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The best way to do things nowadays is to, first of all, register for global groups in this thread: http://my.bzflag.org/bb/viewtopic.php?t=2660 and then use a -groupdb file.
This way you can easily regulate the groups across multiple servers, and encourage use of the global system. There is also no fiddling about with /identify and /register.
This is an example of a groups file. I'll use my registered groups as en example. And remember the EVERYONE ad VERIFIED groups too. VERIFIED users are globally registered players that don't belong to any other groups listed in your groupdb. EVERYONE includes non-registered players.
my groups are spazzy.cops and spazzy.admins
Code: Select all
EVERYONE: TALK SPAWN LAGSTATS IDLESTATS
VERIFIED: TALK SPAWN VOTE LAGSTATS IDLESTATS SAY
spazzy.admins: ALL -hideAdmin -FLAGMOD -SHUTDOWNSERVER -SUPERKILL -SETPASSWORD
spazzy.cops: TALK SPAWN KICK SHORTBAN REJOIN MUTE UNMUTE SAY LAGSTATS KILL antiban antideregister antikick antikill antipoll antipollban antipollkick antipollkill
To gain full permissions, as the server owner, I would use the /password .
Some servers remove the TALK (and on some SPAWN) privelages from everyone, to encourage global registration.
Last edited by Spazzy McGee on Mon Feb 19, 2007 8:22 pm, edited 2 times in total.
"Life is what happens to you while you're busy making other plans." - John Lennon
Actually, you're wrong. If you have a public server, any player that joins as a registered name, but is not identified, will show the - by their name. You don't have to have a userdb or groupdb for the + or - signs to show by their name.me1 wrote:with a user DB you can make unidentified people have to identify if its a red'd name, without a user DB there would be no '-' sign next to unidentified players, so impersonation could be a prob.
I don't use a userdb on my server all all, as that is only useful for local groups. I only use global groups on my server, and thus, only a groupdb.