This thread is a bit dated, but... Here's a general rule of thumb that I have used when fairCTF is not running:
Code: Select all
If the SMALLER team has: the larger team must be within:
I have found that some servers need different numbers depending on map size, layout, etc. These numbers work well for most CTF servers, and if you look at them, you can see they are roughly an approximation of "common sense".
I find the real challenge is deciding, as an admin, how firmly to enforce the guidelines, and how harshly to deal with people who, after a warning, decide to cap anyway. I usually have no reservations about warning the first time, kicking the second, and then short-banning a third offense.
BTW, one serious pet peeve of mine... The whole point of fairCTF, either as a plugin or as a guideline, is to promote sportsmanship and fair play. Many players will do the thing where they grab the flag while they're up 6-2, and transport it back to their base and stash it an inch from the base itself. Then later, once the teams are closer to even, they grab it and cap it. There's no grey area here, when you do that, you are plain and simply thumbing your nose at sportsmanship and the spirit of the game.
That defeats in every way the whole purpose of having CTF guidelines. The whole purpose of fair CTF is to give the smaller team a reasonable chance of defending their flag during the run.
If the teams are highly uneven, or become very uneven during the capping run, the only course of action is to jump-drop the flag and return it, period.