BZFlag models and textures

All things BZFlag - no [OT] here please
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WorldOfTanks23
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BZFlag models and textures

Post by WorldOfTanks23 » Fri Jun 26, 2009 3:03 pm

Where can i download the tank models and textures used by BZFlag?

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clarahobbs
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Re: BZFlag models and textures

Post by clarahobbs » Fri Jun 26, 2009 3:43 pm

If you have BZFlag, then you already have the textures. On Linux, they'd be saved in /usr/share/bzflag/ . I have no idea what it would be on otherOSs. The 3D models are hard-coded into BZ in C++ code, so it might not be easy to import to something like Blender or Wings3D.
FKA Ratfink

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joevano
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Re: BZFlag models and textures

Post by joevano » Fri Jun 26, 2009 4:28 pm

Tank model page on the wiki http://my.bzflag.org/w/Tank
Tank object file: http://my.bzflag.org/resources/models/Tank.obj

As Ratfink said, the tank in bzflag is hard coded (for now), but the obj file above is based on it.
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WorldOfTanks23
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Re: BZFlag models and textures

Post by WorldOfTanks23 » Fri Jun 26, 2009 10:24 pm

Thanks. Imported the tank into Blender with no problems. :D

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Mopar Madness
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Re: BZFlag models and textures

Post by Mopar Madness » Fri Jun 26, 2009 10:54 pm

I thought I heard 3.0 will allow custom tanks, does that mean it won't be hard coded on 3.0?

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Re: BZFlag models and textures

Post by Crallion » Fri Jun 26, 2009 11:16 pm

It might be like how you can edit your client by changing the files in your BZFlag resources directory.
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Re: BZFlag models and textures

Post by joevano » Fri Jun 26, 2009 11:17 pm

That code has currently been disabled, so initially the tanks will be the same as before. The plan is to get 3.0 stable and then do that in a minor release, I think.
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Crallion
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Re: BZFlag models and textures

Post by Crallion » Fri Jun 26, 2009 11:30 pm

Would it be possible to put the tank .obj file into the "Resources" folder?

(So that you can edit it in your client)
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Re: BZFlag models and textures

Post by joevano » Fri Jun 26, 2009 11:55 pm

Uhm... HUH? Your BZFlag resources folder? BZFlag is not an editor...
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"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

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Re: BZFlag models and textures

Post by Crallion » Sat Jun 27, 2009 12:25 am

You know how there is a resources folder in the BZFlag package? Well, guess what... If you change the images, it will change the images in BZ, if you change the .wav, it changes some of the sounds.

(I changed what my flags and shots look like)
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JeffM
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Re: BZFlag models and textures

Post by JeffM » Sat Jun 27, 2009 2:53 am

The model is not used by the game, so it would be silly to ship data that is unused. The obj is also only an approximation of an older version of the tank model. We are looking into doing away with the hardcoded model and using external files, but that will be a feature for a later date.

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