Actual console versions project

All things BZFlag - no [OT] here please
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loconut1389
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Actual console versions project

Post by loconut1389 »

I actually started a -real- project to develop console versions a while back. If you want to help get started, http://www.webtrotter.com/bzflag

No development has occurred yet. Spent too much time trying to get licenses. Decided to forgo them and start homebrew version for XBox since no SDK is really required for directx apps and we could show a working version to someone to get a license. figure once we have xbox working other platform licensing would follow more easily.
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Post by oblomov »

What about a console version in the sense of one running under console as opposed to X? :)
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Post by JeffM »

good luck riping out all that GL code.
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Post by ski »

im impressed...it would be great for this to work 8)
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loconut1389
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Post by loconut1389 »

True, its pretty heavily integrated/interspersed throughout the code.. Though I remember hearing there was some work underway to modularize the GL code and separate it out?
Patlabor221 wrote:good luck riping out all that GL code.
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Post by JeffM »

it's has been an idea/plan but no work as really been done on it.
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Post by ski »

well, where do we start?

Ill help where I can :)
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Post by JeffM »

place to start would be to fully understand the directX API and be able to draw things with it on the x-box, then go about the long process of replacing every GL call with the apropriate DX code.

or just redo the app framework from the ground up.
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Post by ski »

Patlabor221 wrote: or just redo the app framework from the ground up.
Prob be the easiest way.... :roll:
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Post by David »

Patlabor221 wrote:place to start would be to fully understand the directX API and be able to draw things with it on the x-box, then go about the long process of replacing every GL call with the apropriate DX code.

or just redo the app framework from the ground up.
Mesa for Windows uses DirectX. If you can find the source it may make things a lot easier.
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Post by JeffM »

where do you see that. I can't find any mention of that. All I can see is mesa doing software rendering using DRI on linux
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