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Actual console versions project

Posted: Tue Apr 06, 2004 5:50 pm
by loconut1389
I actually started a -real- project to develop console versions a while back. If you want to help get started, http://www.webtrotter.com/bzflag

No development has occurred yet. Spent too much time trying to get licenses. Decided to forgo them and start homebrew version for XBox since no SDK is really required for directx apps and we could show a working version to someone to get a license. figure once we have xbox working other platform licensing would follow more easily.

Posted: Tue Apr 06, 2004 7:06 pm
by oblomov
What about a console version in the sense of one running under console as opposed to X? :)

Posted: Wed Apr 07, 2004 12:18 am
by JeffM
good luck riping out all that GL code.

Posted: Wed Apr 07, 2004 2:56 am
by ski
im impressed...it would be great for this to work 8)

Posted: Wed Apr 07, 2004 1:10 pm
by loconut1389
True, its pretty heavily integrated/interspersed throughout the code.. Though I remember hearing there was some work underway to modularize the GL code and separate it out?
Patlabor221 wrote:good luck riping out all that GL code.

Posted: Wed Apr 07, 2004 6:13 pm
by JeffM
it's has been an idea/plan but no work as really been done on it.

Posted: Wed Apr 07, 2004 6:33 pm
by ski
well, where do we start?

Ill help where I can :)

Posted: Wed Apr 07, 2004 8:24 pm
by JeffM
place to start would be to fully understand the directX API and be able to draw things with it on the x-box, then go about the long process of replacing every GL call with the apropriate DX code.

or just redo the app framework from the ground up.

Posted: Thu Apr 08, 2004 3:14 am
by ski
Patlabor221 wrote: or just redo the app framework from the ground up.
Prob be the easiest way.... :roll:

Posted: Thu Apr 08, 2004 5:22 pm
by David
Patlabor221 wrote:place to start would be to fully understand the directX API and be able to draw things with it on the x-box, then go about the long process of replacing every GL call with the apropriate DX code.

or just redo the app framework from the ground up.
Mesa for Windows uses DirectX. If you can find the source it may make things a lot easier.

Posted: Thu Apr 08, 2004 8:13 pm
by JeffM
where do you see that. I can't find any mention of that. All I can see is mesa doing software rendering using DRI on linux