Random Terrain for "Hide and Seek Hills" maps.

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Enigma
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Random Terrain for "Hide and Seek Hills" maps.

Post by Enigma » Sun Nov 21, 2010 4:11 am

For an undergraduate thesis, I was looking into random terrain generation with fractal Brownian Motion. However, I abandoned the idea because I didn't think it would be worthwhile. I actually still have books on fractals from the library that are probably a month overdue o_O.

Anyways, I'm not sure if this would be of interest to anyone, but I thought it might be interesting to use this technique to generate random "Hide and Seek Hills" style maps. It might give people a somewhat "new" experience every time they play on the server.

The generated terrain looks very nice, and there are some variables to control how the terrain is generated. However, I haven't looked into this in-depth. I might do this when I have more time, because right now I hardly have enough.

http://software.intel.com/en-us/article ... an-motion/

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Mark_IV
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Re: Random Terrain for "Hide and Seek Hills" maps.

Post by Mark_IV » Sun Nov 21, 2010 1:01 pm

Very nice. The one with small bump[s rather than hills would be great if tanks could drive over things that aren't flat.

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Cobra_Fast
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Re: Random Terrain for "Hide and Seek Hills" maps.

Post by Cobra_Fast » Sun Nov 21, 2010 1:15 pm

Thanks for sharing this one. I'm sure it could be useful for some map scenarios.

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mrapple
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Re: Random Terrain for "Hide and Seek Hills" maps.

Post by mrapple » Sun Nov 21, 2010 6:07 pm

The only downside I might see is the map file would eventually get so large it would take forever to download.

Also only some clients could handle a map of that size and detail ;)

Looks cool though :D
Image

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