Ban without F12

All things BZFlag - no [OT] here please
Post Reply
mike_o
Private First Class
Private First Class
Posts: 7
Joined: Tue Aug 08, 2006 8:58 pm

Ban without F12

Post by mike_o » Mon Jul 27, 2015 5:50 pm

I'm sometimes accused of f12 abuse and have been short banned a couple of times. Yet I have never (!) used F12 to rapidly exit the game. On occasions, I have left the game (normally) when things were getting ugly, but never with F12. So what is this all about?

Is there an unwritten policy saying when you can leave the game and when not?

User avatar
blast
General
General
Posts: 4746
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: Ban without F12

Post by blast » Mon Jul 27, 2015 10:53 pm

I'm assuming you are talking about Planet Mofo. If so, the issue is a just a custom plugin on a single server. The game provides no way to know how someone exited the game, so the plugin they are running just makes decisions based on extremely limited/vague information. My suggestion would be to play on a different server or complain about the plugin to the server owner (Optic Delusion).
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
optic delusion
Special Forces
Special Forces
Posts: 991
Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:

Re: Ban without F12

Post by optic delusion » Mon Jul 27, 2015 11:51 pm

It's a custom plugin that detects when players leave quickly to avoid getting hit by genocide. It can detect F12, and it also detects players quickly leaving by the normal method. I don't want to get into details as to exactly how it works, but false positives are pretty darn rare. They do happen but they are rare. I have tested it myself on multiple occasions.
I am sorry if you got caught in a mosh, but I suggest you just ride out the short ban. This is better than everybody easily avoiding geno all the time.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

User avatar
Bullet Catcher
Captain
Captain
Posts: 553
Joined: Sat Dec 23, 2006 7:56 am
Location: Escondido, California

Re: Ban without F12

Post by Bullet Catcher » Tue Jul 28, 2015 6:07 pm

Pressing the F12 key is just a shortcut for navigating through the menu and selecting Quit. In both cases the BZFlag client sends an orderly "I am leaving" message to the server before disconnecting, so the server can't really tell which method was used.

mike_o
Private First Class
Private First Class
Posts: 7
Joined: Tue Aug 08, 2006 8:58 pm

Re: Ban without F12

Post by mike_o » Wed Jul 29, 2015 11:56 am

Optic and Bullet,

thank you. I probably leave too fast sometimes. Dare I ask you to define "quickly leaving by the normal method"?

Since I normally stay on when I'm are doing good, and tend to leave the game, when it's not going my way anymore, it'd be nice to know just how much notice I should give the game :wink:

User avatar
optic delusion
Special Forces
Special Forces
Posts: 991
Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:

Re: Ban without F12

Post by optic delusion » Wed Jul 29, 2015 12:12 pm

I do not want to give details about exactly how it works because players will game the system. We run more than 20 plugins, and this is not the only one we keep secret. Most of them are available to all.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

User avatar
blast
General
General
Posts: 4746
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: Ban without F12

Post by blast » Wed Jul 29, 2015 12:52 pm

The plugin would likely only trigger if you leave while alive, so if you only quit while dead you'd probably be safe.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

Soft
Private First Class
Private First Class
Posts: 7
Joined: Mon May 02, 2005 10:32 am

Re: Ban without F12

Post by Soft » Wed Oct 07, 2015 9:54 am

Got the same today, accidentally closed the client, when trying to rejoin was short banned :.-)
How long am I banned ?

mike_o
Private First Class
Private First Class
Posts: 7
Joined: Tue Aug 08, 2006 8:58 pm

Re: Ban without F12

Post by mike_o » Thu Dec 31, 2015 11:49 am

Optic Delusion wrote:I do not want to give details about exactly how it works because players will game the system. We run more than 20 plugins, and this is not the only one we keep secret. Most of them are available to all.
So basically we cannot be informed about the details of the log-out boundary, but we are fried when we pass the invisible line? This is really not OK.

Why not set up clear rules for when it's OK to leave the game and when it's not? How will players "game" that?? Or just add a well specified delay for leaving the game. Like when pausing. How can that be different?

And while you're at it, please respond to Soft's question above. It's all becoming a bit too "big brotherly"...

rye
Private
Private
Posts: 2
Joined: Wed Jun 07, 2006 3:44 pm

Re: Ban without F12

Post by rye » Thu Dec 31, 2015 1:35 pm

seems that whammo f12 ban is 5 hrs.

Post Reply