a new idea - attack of the rabbit

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Zehra
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a new idea - attack of the rabbit

Post by Zehra »

Hi all,

I wish to present a new idea called attack of the rabbit.
Generally most rabbit hunts tend to overwhelm the rabbit and it becomes difficult to keep up with the game play.
The solution is to make the rabbit more powerful, so in this version the rabbit has the power of genocide with each shot.
(This is due to the fact of a genocide shot type not existing and allowing some features which would normally not exist as well.)
The rabbit is limited to less powerful flags, but each shot is excessively powerful. (Contains the effects of genocide.)
As hunters are a team, they are all awarded points for a kill, and killing the rabbit awards the killer four extra points for the killer.

The main goal is instead of hunters chasing the rabbit, the rabbit will chase the hunters.
The only limitations the rabbit has is it cannot pick up these specific flags to work.
(They would tip the scales far too much in the rabbits favor.)

1. Guided Missile
2. Laser
3. Thief
4. InvisibleShot

The only requirement for this to be made is a custom plug-in to be built to create this new game mode.
Perhaps changing the shot type to regular or rapid fire is a simpler solution than not permitting the rabbit to grab certain flags.

-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra

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Zehra
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Posts: 914
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Re: a new idea - attack of the rabbit

Post by Zehra »

Some updates:
Zehra wrote: Thu Jun 29, 2017 1:14 am The solution is to make the rabbit more powerful, so in this version the rabbit has the power of genocide with each shot.
(This is due to the fact of a genocide shot type not existing and allowing some features which would normally not exist as well.)
The rabbit is limited to less powerful flags, but each shot is excessively powerful. (Contains the effects of genocide.)
Since a genocide shot type does not exist, the logic will be added to the rabbit via plug-in.
By using a plug-in to trigger the genocide effect, some details can be finely controlled.
(Such as not killing tanks that might have Phantom Zone and are zoned if hunters are hit.)

Each time the rabbit manages to genocide the hunters team, the reward for killing the rabbit increases.
There will be a delay of 30 seconds before the rabbit can genocide once again.
This will prevent the rabbit from spawn killing hunters team always.
It should also make it where the rabbit will hunt and also be hunted a bit too.

-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra

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