VR enviroment on galaxy s8* for bzflag play

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Ggregor888
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VR enviroment on galaxy s8* for bzflag play

Post by Ggregor888 » Sat Mar 24, 2018 3:24 pm

Hi every one i was old bz player SG stations Indy, Indygo and O2. But now i not used Pc, Mac. I want use my s8 with Vr goo for play .
Some advice for me.

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JeffM
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Re: VR enviroment on galaxy s8* for bzflag play

Post by JeffM » Sat Mar 24, 2018 11:19 pm

VR isn't really supported by the current codebase. It would require quite a bit of changes both for VR and to get it to run on a phone. It's not a use case that is being developed.

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Re: VR enviroment on galaxy s8* for bzflag play

Post by Pesky_UK » Fri Mar 30, 2018 4:12 pm

Given that people are moving away from PC's for tablets and phones for pleasure then maybe the "use case" has to change with the times? 10 years ago it was great, now it's being artificially limited by "use cases"?

BZ is haemorrhaging players left, right and centre and sticking to Windows & Mac only isn't going to solve that problem.

Time to fork, if possible, and reimagine what BZ should be.

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Re: VR enviroment on galaxy s8* for bzflag play

Post by JeffM » Fri Mar 30, 2018 5:07 pm

Pesky_UK wrote:
Fri Mar 30, 2018 4:12 pm
Time to fork, if possible, and reimagine what BZ should be.
Good luck getting people to agree on what that should be ;)

The entire game would change for VR, to the point where it would not be as simple of a game as many people seem to like.

Code wise, yeah you'd have to basically start over and just write a new game.

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Re: VR enviroment on galaxy s8* for bzflag play

Post by alfa1 » Fri Apr 06, 2018 1:39 am

Apart, computers (desktop and notebook ones) won't dissapear.

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Re: VR enviroment on galaxy s8* for bzflag play

Post by Zehra » Fri Apr 06, 2018 2:20 am

The idea of playing BZFlag on mobile has been thought of before.
The problem is BZFlag was never designed for mobile or even the internet for that matter.
What you are thinking of would be best written as a separate project inspired by BZFlag.

Maybe if there is enough interest and support a mobile game inspired by BZFlag can be made, but otherwise it would be mostly a do it yourself project.

There has been some interest and in fact some efforts to make BZFlag mobile.
Here's some highlights of what was suggested/made/developed. The most which appears to have happened was a BZAdmin version for Android.
Macsforme made an embedded version of BZFlag and it supports the Raspberry Pi, iOS and GCW Zero.
BZFlag also runs unmodified in the Raspberry Pi too.(Raspberry Pi port)

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