Different flags

All things BZFlag - no [OT] here please
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chandler583
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Different flags

Post by chandler583 » Sat Jan 22, 2005 6:26 am

Just curious about this, what flag would you like to be removed?
Reality is nice place to visit, but i wouldn't want to live there. :)

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Post by RPG » Sat Jan 22, 2005 1:34 pm

I'd like the useless flags like steamroller and useless removed.

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Post by Scorch » Sat Jan 22, 2005 1:34 pm

steamroller is good but hard to use (unless your a camper.)

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Post by RPG » Sat Jan 22, 2005 1:37 pm

How can you camp with steamroller?

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Post by Scorch » Sat Jan 22, 2005 1:39 pm

vipers, two castles, on there base. its so bleepin annoying!

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Post by Saturos » Sat Jan 22, 2005 2:49 pm

Useless is an easteregg - it shouldnt be removed.

I would like to see Wings removed. Maybe some of the bad flags like jamming, too.

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Post by Scorch » Sat Jan 22, 2005 3:24 pm

not removed for wings, but a lot less of them on seriuous servers and slide time enabled all the time.

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Post by orbit » Sat Jan 22, 2005 7:39 pm

oops

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Post by The Red Baron » Sat Jan 22, 2005 7:48 pm

Don't remove SR. That can be a powerful flag, provided you know how to use it.
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Post by Smidge204 » Sun Jan 23, 2005 3:48 pm

Steamroller is an EXCELLENT flag, especially for dealing with Narrow or Tiny. It's particularly effective when you and the other guy end up jumping at eachother. It's also worth noting that SR has a small "area of effect", and it's possible to get a player above you if they are on a relatively thin platform: Jump up directly under him and bonk your head on the platform, and if he didn't jump in time he gets squished.

(Obviously assumes jumping is enabled...)
=Smidge=

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Post by RPG » Sun Jan 23, 2005 3:55 pm

How could steamroller deal with narrow and tiny? Wouldn't you be dead before you got that close to a N or T?

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Post by Smidge204 » Sun Jan 23, 2005 5:28 pm

Because all you have to do is get close to them. Your tank is a lot bigger than a bullet. As stated before, it depends heavily on the skill of the player.

Now, to take out a SW with SR... you'ld have to be a real badass!
=Smidge=

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Post by QuantumBeep » Sun Jan 23, 2005 6:57 pm

One of the great strengths of SR is that when you are locked in a "dance" with another tank, you win by default. It's one of my favorites for 1x1.

Also, you can sit just inside a teleporter and murder anything that comes through. Good way to make people hate you.

SR works through walls. If a tank is touching one side of a thin wall, touching the other side will kill them (GMs also have this property).

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Post by Saturos » Sun Jan 23, 2005 7:12 pm

QuantumBeep wrote: SR works through walls. If a tank is touching one side of a thin wall, touching the other side will kill them (GMs also have this property).
Horizontally thats not an advantage. Every normal shot can go through a thin wall. On HIX2 you can shoot through the thin 45° walls on the first level over ground. You dont need SR to kill somebody who is on the other side of a wall.

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Post by The Gecko » Sun Jan 23, 2005 7:30 pm

QuantumBeep wrote:You can sit just inside a teleporter and murder anything that comes through.
I like that idea!! I never realized you could do that. Well, live and learn...
Or maybe, die and learn. :wink:

I like all the flags if the server balances them carefully.
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Post by The Red Baron » Sun Jan 23, 2005 8:12 pm

RPG wrote:How could steamroller deal with narrow and tiny? Wouldn't you be dead before you got that close to a N or T?
no, you gotta know how to dodge, and place your shots.
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Post by Valoche » Mon Jan 24, 2005 10:17 am

Hi, I'll put my 2 eurocents in :wink:

Do not remove SR, it's my favourite flag. As for spawn killers with SR, well, remove SW as well. What I love in SR is of humiliated you get when killed by SR.

The useless flag is useless, it's not good nor bad, the only interest of this flag is to have it stolen by someone with thief. So it could be removed.

About WG: too powerful/annoying when flaps are allowed (even 1 flap). Har to kill but not impossible when no flaps are allowed, like on Tuxee's Rabbit Chase. I urge the server admins to reduce the power of this flag, right now if I join a server and see WG is too powerful, it does not make me want to stay on the server. Just like 10 shots servers: there is no fun IMHO in spreading bullets everywhere.

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Post by the enemy » Thu Feb 03, 2005 9:07 pm

SR is very useful against certain players. It's not always the best flag to have, but it depends on the map and your opponents, and in some cases useful to get particular campers.

Remove Machine Gun though. It's a waste of space IMO.

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Post by The Red Baron » Thu Feb 03, 2005 9:45 pm

the enemy wrote:SR is very useful against certain players. It's not always the best flag to have, but it depends on the map and your opponents, and in some cases useful to get particular campers.

Remove Machine Gun though. It's a waste of space IMO.
once again, MG has its usefulness!

1) trying to clear a camper on a building. 2) trying to defend yourself on a building.
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Post by toaster » Thu Feb 03, 2005 11:14 pm

In 2.0, MG on my computer starts firing a few milliseconds after I pick up the flag, and doesn't stop until I drop the flag. I haven't yet seen a way to make it work in a controlled way like in 1.x, tied to your fire button or key, whatever that is.

That ruins its effectiveness. You can't try to clear a camper on a building because it's on all the time, and as you jump your shots ricochet and get you instead.

Also, on low-count shot servers, anything under 10 shots, it shoots them all out rapidly, then pauses, while recycling, then does it again. On a 5-shot server, it's cycling on and off with time-able gaps. If you're on the building trying to defend it, someone can time the gaps and nail you.
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Post by The Red Baron » Fri Feb 04, 2005 12:24 am

toaster wrote:Also, on low-count shot servers, anything under 10 shots, it shoots them all out rapidly, then pauses, while recycling, then does it again. On a 5-shot server, it's cycling on and off with time-able gaps. If you're on the building trying to defend it, someone can time the gaps and nail you.
personally, I've never seen that happen, and I've played this game for 7yrs. They cycle rate is does not have a long enough reload duration for that.

also, the continuously-shoot, is most-likely a bug. As I've not seen it with 2.0 on Windows 2000.
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Post by So an So » Mon Feb 07, 2005 8:06 pm

This is Battle Breaker... I would like jamming removed... i realy get killed a lot when i get it... and I would like blindness removed also, I get killed alot when I have that to... :oops:

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Post by RPG » Mon Feb 07, 2005 8:41 pm

Bad flags are supposed to get you killed :wink:. Ask the server owner to disable them for you (which probably won't happen).

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Post by L4m3r » Tue Feb 08, 2005 5:33 am

There are a lot of flags I don't like to get, but that doesn't mean that I would want them removed...

if I had to pick one, it'd be invisible bullet. not seeing shots on radar isn't going to matter when they can see your tank. it would be much better if it actually made them invisible out the window.

I don't like rapid fire or machine gun.

Phantom Zone has the potential to be a fun flag, but it normally isn't. if it was made common so that a good percentage of players had it at once, some interesting battles could result. it gives me some map ideas, actually... too bad I don't have a clue about how to make them.
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Post by Scorch » Tue Feb 08, 2005 12:45 pm

phantom zone is now much better, phantom tanks shoot phantom bullets so there are two worlds connected by teleporters pretty much ;)

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