Underwater bzflag

All things BZFlag - no [OT] here please

Underwater BZFlag??

Love it
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Like it
11
37%
Dislike it
10
33%
 
Total votes: 30

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Hannibal
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Underwater bzflag

Post by Hannibal » Tue May 03, 2005 9:06 pm

What about an underwater version of bzflag?We could call it UBZflag or something. Instead of just jumping you could dive or jump and there would be a 'seafloor' and 'waterline' for top and bottom. Dont know about flags, though.
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RPG
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Post by RPG » Tue May 03, 2005 9:17 pm

That sounds like a great idea for a map, not a separate program!

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Post by Hannibal » Tue May 03, 2005 10:21 pm

true.but it still would be awesome
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Post by L4m3r » Tue May 03, 2005 11:28 pm

RPG wrote:That sounds like a great idea for a map, not a separate program!
Yeah, a server with the right map and gravity manipulated to feel like water would be really cool.
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Post by M1A2AbramsTank » Tue May 03, 2005 11:58 pm

I like the whole idea of being able to put water in a map, the only problem is when it can kill you/ your tank :roll:
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Post by Legolas » Wed May 04, 2005 12:28 am

Nah, we would all going around in "rusted tanks." ;)

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Post by Dervish » Wed May 04, 2005 1:28 am

Yeah, that would stink for most of you... because then I'd be everyone's "Admiral of Rusted Tanks". :) You don't want to have to take orders from me... trust me, hehehe.
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Post by Hannibal » Wed May 04, 2005 1:52 am

I dont want it to just feel like water, it should actually be water, and cant you set the server to not kill you in water?
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Post by Dervish » Wed May 04, 2005 2:38 am

BGM-109Tomahawk wrote:I dont want it to just feel like water, it should actually be water, and cant you set the server to not kill you in water?
Yes, you can, but you have to realize that the water on maps are just flat planes with moving textures. So there's really no "water" in the maps.
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Post by Sir_Pants » Wed May 04, 2005 4:04 am

hmmm i think i know what im gonna do this weekend.... lol, yea you can make it so the water doesnt kill, its just making the texture look like water when your under it, and maybe even add like a whirlpool to suck you in, i saw a map once where i was sucked to the center of the map, it was kinda weird, and i couldnt get away without shooting myself, or maybe it was another game but it would be cool....
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Post by RPG » Wed May 04, 2005 7:46 pm

Maybe you could create a giant meshbox with a light transparency, color it light blue, and set gravity really low? The meshbox would have to be drivethrough. That way, there'd be a giant sea!

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Post by Hannibal » Wed May 04, 2005 9:18 pm

Ya, that sounds like it would really work and it is just what I was hoping/thinking. I think you should try it Sir-Pants and the idea of a whirlpool is great. Is anyone wondering why they didnt think of this?
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Post by Sir_Pants » Wed May 04, 2005 11:15 pm

nobody thought of it cause im insane, the only real problem is to get the flags to spawn underwater, unless one was to make little wholes in the boxes then make dozens if not hundreds of "zone" areas for flags to spawn in those tiny wholes, this sounds like a problem and i feel like i just repeated myself there a couple of times..... :shock:
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Post by Soraya » Thu May 05, 2005 12:10 am

well, maybe instead of tanks underwater, it could be like a morphing thing. Like there's a pool in the center and when you get deep enough, your tank morphs into a sub or something. That'd be cool...
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Post by Sir_Pants » Thu May 05, 2005 12:28 am

i dont think that is possible without making a new game unless one is able to change the colors of the tank through some special commands? (question towards jeff), or if it is possible to make a teleporter go from vertical to horizontal so there would be special ways to reach the surface....
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Post by Hannibal » Thu May 05, 2005 1:02 am

nobody thought of it cause im insane, the only real problem is to get the flags to spawn underwater, unless one was to make little wholes in the boxes then make dozens if not hundreds of "zone" areas for flags to spawn in those tiny wholes, this sounds like a problem

hmmm, look at my original message. I do believe that i thought of it first... :shock: thats a shocker[/code]
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Post by Sir_Pants » Thu May 05, 2005 1:58 am

i mean the whirlpool
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Post by Hannibal » Thu May 05, 2005 8:50 pm

Ahhhh, you shoulda said something about it :x
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Post by Sir_Pants » Sun May 08, 2005 11:41 pm

lol im in the process of creating a rough draft of a map thats gonna be underwater as you would put it
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Post by Red Manalishi » Mon May 09, 2005 3:55 pm

that's a good idea, and here's an easy way to put flags: create a platform with it's bottom just touching the water, and then steps from the bottom, so that the tanks only have to surface for flags, and then dive right back under with the flag!

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Post by Sir_Pants » Tue May 10, 2005 12:09 am

yea that is a way, im making hundreds of walls about 1x10x15 and im gonna give them textures of water, then the outside will have water and and i will add bases and such as i go along, that way i dont have to worry about a flag problem
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Post by RPG » Tue May 10, 2005 12:15 am

The hard thing would be to imitate "floating" in water. Actually, I think that's impossible. Wings is too wings-ish and doesn't correctly represent the physics of an object in water. Whatever idea you come up with for this map, I'll be glad to see it!

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Post by Sir_Pants » Tue May 10, 2005 2:05 am

lol alright
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Post by Guest » Tue May 10, 2005 7:01 pm

Wings could work if you made it so it only went up a tiny bit when you jumped and you had quite a few jumps... You would also need to lower the gravity...

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Post by Hannibal » Wed May 11, 2005 1:43 am

Sir_Pants wrote:yea that is a way, im making hundreds of walls about 1x10x15 and im gonna give them textures of water, then the outside will have water and and i will add bases and such as i go along, that way i dont have to worry about a flag problem
Yes, that sounds good, but I along with RPG would like to see it first and make suggestions as to how it could be improved and such.
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