Idea for Play Style (I guess that's what you call it)

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dartman
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Idea for Play Style (I guess that's what you call it)

Post by dartman » Wed Dec 14, 2005 11:26 pm

Okay, new idea that's kinda similar to the anti-camp SWs.

This time, when someone captures a team's flag, instead of several SWs over that team's base, a giant atomic SW (those are those massive map-fillling ones) goes off in the center of the map, wiping out all who are spawned. Of course, this will make all who got hit lose a point. It will also be set to go before anyone on the respawned team can, well, respawn.

This will create a little stategy as to what's more important: personal score or team score? it could encourage or discourage teamwork.

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Post by L4m3r » Wed Dec 14, 2005 11:52 pm

A plugin could be written to make the server kill all players on a flag capture... this could also work as to not make everyone lose a point.

I've thought of it before, it would make a CTF game sort of like a scramble, in rounds, instead of continuous play. It would be fun to try at least.
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Post by Mostly Harmless! » Thu Dec 15, 2005 1:56 am

Can it be made that after a flag is captured, all the players go to their respective bases?

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Post by Ice Wewe » Thu Dec 15, 2005 2:12 am

Doesn't that sorta suck for the capturing team? Just a thought. The team that caps, should get the reward of living, otherwise, no one will want to cap.

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Post by Mostly Harmless! » Thu Dec 15, 2005 3:25 am

Ice Wewe wrote:Doesn't that sorta suck for the capturing team? Just a thought. The team that caps, should get the reward of living, otherwise, no one will want to cap.
Not really. YOu just start a new round. Like fencing. Wold probably go well with the race to seven plug-in.

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Post by dartman » Thu Dec 15, 2005 4:14 am

And it also gives more importance to team points. ;) That was my original point in thinking of that.

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Post by Mostly Harmless! » Thu Dec 15, 2005 5:13 am

Well, I compeletely agree.

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Post by Night Crawler » Thu Dec 15, 2005 12:24 pm

The thing that may bother people if they all die in a flag capture is that
everybody will lose their flag. The player who had gm,laz,sw ot geno will be
angry of this.

There is an other problem...
Even if you should not play only for your score, some player do. So making
the game only for the flag capture will not interest everybody... :|
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Post by ducatiwannabe » Thu Dec 15, 2005 1:59 pm

I think most people would get annoyed with this. I think I would :P

It's an interesting idea, but I wouldn't want CTF to go this way.

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Post by Mostly Harmless! » Thu Dec 15, 2005 3:49 pm

I think that this would make CTF more CTFish and less FFAish.

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Post by The Knights Who Say Ni » Thu Dec 15, 2005 5:53 pm

also you would have to not have any SW flags or it would have massive SWs
I like the idea though
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Post by torture2m » Thu Dec 15, 2005 6:02 pm

I like the idea!

If the intent of the CTF server is to CTF, then each round should be independant of each other, similar to sports. Each team starts fresh with equal opportunity to establish a position on the field and/or obtain a super flag, which are also reset at each CTF.

I'm sure many players may not prefer this approach but, hey, there are many servers to choose from (thanks again to the server owners and sponsers)

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Post by Glassjaw » Thu Dec 15, 2005 6:56 pm

torture2m wrote:If the intent of the CTF server is to CTF, then each round should be independant of each other, similar to sports. Each team starts fresh with equal opportunity to establish a position on the field and/or obtain a super flag, which are also reset at each CTF.
t2m
like i said before in a another topic, i like this idea too but not after every cap, but after 5 or more caps.
(i also suggested that all the scores would be reset but that wasn't possible)

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Post by dartman » Thu Dec 15, 2005 9:44 pm

Night Crawler wrote:The thing that may bother people if they all die in a flag capture is that
everybody will lose their flag. The player who had gm,laz,sw ot geno will be
angry of this.

There is an other problem...
Even if you should not play only for your score, some player do. So making
the game only for the flag capture will not interest everybody... :|
1) That would help eliminate camping, I guess. PLus it gives a bit more "rush".

2) But there is a score! See that thing in the scores on the very far right in a CTF game? That's the team scores. A capture might harm your teams personal scores, but it would be more of a temawork thing. You wouldn't care about your own score, just trying your hardest for your team to capture that flag so your team scores a team point.

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Post by Trucker Tricker » Thu Dec 15, 2005 10:43 pm

It could be sort of like football. Instead of individual scores for CTF, there would be the team score. When you do away with the individual score, everyone on the team will (or should, anyway) focus on being part of the team to score as a team. So, after a CTF, everyone blows up and starts over again.

I think games like football would be very funny to watch if each player tried to score in some way on his own in addtion to (or even instead of) scoring with the team.

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Post by Trucker Tricker » Thu Dec 15, 2005 10:49 pm

Speaking of football (American), imagine if it were possible to pass a flag to a teammate and not just the center. Also, imagine being able to intercept a passed flag :twisted:

On that note, you could also have a two-team style of CTF. Instead of capturing the other team's flag, you try to score by capturing the one flag in the middle (like football, score with one ball rather than trying to steal the other team's ball).

Just a thought :)

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Post by Ice Wewe » Fri Dec 16, 2005 12:26 am

Trucker Tricker wrote:Speaking of football (American), imagine if it were possible to pass a flag to a teammate and not just the center. Also, imagine being able to intercept a passed flag :twisted:

On that note, you could also have a two-team style of CTF. Instead of capturing the other team's flag, you try to score by capturing the one flag in the middle (like football, score with one ball rather than trying to steal the other team's ball).

Just a thought :)

Perhaps, but what would the limit for passing be? Meters? Feet? Inches? Centimeters? Anyway, after you decide what the distance is, how do you pick what teammate you want to pass it too? I don't think that's the best idea, but don't stop thinking!

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Post by Mostly Harmless! » Fri Dec 16, 2005 12:49 am

dartman wrote:
Night Crawler wrote:The thing that may bother people if they all die in a flag capture is that
everybody will lose their flag. The player who had gm,laz,sw ot geno will be
angry of this.

There is an other problem...
Even if you should not play only for your score, some player do. So making
the game only for the flag capture will not interest everybody... :|
1) That would help eliminate camping, I guess. PLus it gives a bit more "rush".

2) But there is a score! See that thing in the scores on the very far right in a CTF game? That's the team scores. A capture might harm your teams personal scores, but it would be more of a temawork thing. You wouldn't care about your own score, just trying your hardest for your team to capture that flag so your team scores a team point.
The team score would be more interesting with the race-to-seven plugin.

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Post by Hannibal » Fri Dec 16, 2005 2:16 am

rto7 works wonders with teams and people not worrying about their own score. It also helps cut down the time on league matches. i hate having to play for 30 mins at a high level. i can play intensely for like 10 at max. then i have to slow down a bit.
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Post by Ice Wewe » Fri Dec 16, 2005 2:29 am

Hannibal wrote:rto7 works wonders with teams and people not worrying about their own score. It also helps cut down the time on league matches. i hate having to play for 30 mins at a high level. i can play intensely for like 10 at max. then i have to slow down a bit.

What is RTO7?

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Post by Hannibal » Fri Dec 16, 2005 2:54 am

the Race to Seven Flag Capture Plugin By RPG and A-Delusion
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Post by Ice Wewe » Fri Dec 16, 2005 1:25 pm

Hannibal wrote:the Race to Seven Flag Capture Plugin By RPG and A-Delusion

Ahh, ok. That would abolish camping.

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Post by Saber » Sun Dec 25, 2005 6:12 pm

its a nice idea but the problem is if someone think there are too many campers he can go and put his own flag in the other base to kill al campers.
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Post by dartman » Mon Dec 26, 2005 5:38 pm

^Well, you can do that by capturing their flag as well, because after a capture, everyone playing is destroyed and respawned at their base. No survivors, unless you consider observers.

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Post by the obvious trap » Fri Dec 30, 2005 9:13 am

sounds interseting
i would try it

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