SW capture weapon?

All things BZFlag - no [OT] here please
Post Reply
User avatar
AAA
Private First Class
Private First Class
Posts: 79
Joined: Sat Aug 07, 2004 3:36 pm
Contact:

SW capture weapon?

Post by AAA » Mon Dec 19, 2005 10:12 pm

I would like to see an option so, when someone captures a flag, the flag does not appear, at the base, until a team member appears. Not only that, but when they spawn, they face the flag/an enemy, ready to shoot. It could solve the problem of stealing the flag, yet not be as annoying as a SW.

Could that be implemented? Server side?
Last edited by AAA on Mon Dec 19, 2005 11:06 pm, edited 1 time in total.

User avatar
Arbiter
Private First Class
Private First Class
Posts: 12
Joined: Mon Dec 19, 2005 1:57 am
Location: Montréal, Québec

Post by Arbiter » Mon Dec 19, 2005 10:59 pm

Are you talking of some kind of protection, or shield to protect the life of the respawning tanks that have got their team flag stolen? It could be nice...
As an example, think to Babel Overlord, when a team flag is stolen, everybody who respawn gets killed by mad people ( :evil: ). You are right...
He knows distant future and his passion is to Arbitrate the galaxy... but when he wants to change the face of the universe, you must be
well prepared to stop him...

User avatar
AAA
Private First Class
Private First Class
Posts: 79
Joined: Sat Aug 07, 2004 3:36 pm
Contact:

Post by AAA » Mon Dec 19, 2005 11:07 pm

Right now some servers use a SW to clear anyone who wants to take the team flag and run, before anyone appears. Simply delay the flag.

User avatar
Tanner
Private First Class
Private First Class
Posts: 575
Joined: Sat Sep 17, 2005 3:46 am
Location: Atl, GA
Contact:

Post by Tanner » Mon Dec 19, 2005 11:15 pm

AAA wrote:Right now some servers use a SW to clear anyone who wants to take the team flag and run, before anyone appears. Simply delay the flag.
There's a way to "protect" you from SW when you spawn. It's only a matter of a variable and its in the server config I beleive.

-Tanner

Ice Wewe
Private First Class
Private First Class
Posts: 230
Joined: Sun Jan 09, 2005 10:17 pm

Post by Ice Wewe » Tue Dec 20, 2005 12:21 am

Tanner wrote:
AAA wrote:Right now some servers use a SW to clear anyone who wants to take the team flag and run, before anyone appears. Simply delay the flag.
There's a way to "protect" you from SW when you spawn. It's only a matter of a variable and its in the server config I beleive.

-Tanner
Arg, I hate that SW. If it looks like my team flag is going to be captured, I try to stop the capturer. But if I'm dead, I simply wait until they capture it to respawn. Unfortunately for me, the SW at my base usually isn't finished firing, which means I die when I go to respawn, quite annoying.

User avatar
Hannibal
Private First Class
Private First Class
Posts: 1073
Joined: Mon May 02, 2005 10:27 pm
Contact:

Post by Hannibal » Tue Dec 20, 2005 1:03 am

You can try writing a plugin. It has to be in C++, as that's what BZ is written in.
Games don't make people violent, lag does.
ImageImage

User avatar
Night Crawler
Private First Class
Private First Class
Posts: 50
Joined: Sun Dec 11, 2005 7:25 pm
Location: Somewhere...

Post by Night Crawler » Tue Dec 20, 2005 1:54 am

Perhaps we could just be invincible for 3 or 4 second when we spawn after
our flag as been captured... Just the time to get away from the guy waiting
for you with sw...

And Hannibal, what does on watch mean(your grade)? It's a question that I
whanted to ask you long ago...
-
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''

Ice Wewe
Private First Class
Private First Class
Posts: 230
Joined: Sun Jan 09, 2005 10:17 pm

Post by Ice Wewe » Tue Dec 20, 2005 2:34 am

Night Crawler wrote:Perhaps we could just be invincible for 3 or 4 second when we spawn after
our flag as been captured... Just the time to get away from the guy waiting
for you with sw...

And Hannibal, what does on watch mean(your grade)? It's a question that I
whanted to ask you long ago...

No, that wouldn't be fair for any campers... :twisted: :twisted: :twisted:

User avatar
Soraya
Corporal
Corporal
Posts: 352
Joined: Sat Feb 12, 2005 9:59 pm
Location: Connecticut, USA

Post by Soraya » Tue Dec 20, 2005 10:54 pm

i like night crawler's idea.
I am a leaf on the wind.

User avatar
AAA
Private First Class
Private First Class
Posts: 79
Joined: Sat Aug 07, 2004 3:36 pm
Contact:

Post by AAA » Thu Dec 22, 2005 9:54 pm

Night Crawler wrote:Perhaps we could just be invincible for 3 or 4 second when we spawn after
our flag as been captured... Just the time to get away from the guy waiting
for you with sw...
Wow... That is an amazing idea. Add that along with delaying the flag (Even with that feature, an enemy still could grab it and run before you appear and get a chance to shoot).

User avatar
Tanner
Private First Class
Private First Class
Posts: 575
Joined: Sat Sep 17, 2005 3:46 am
Location: Atl, GA
Contact:

Post by Tanner » Thu Dec 22, 2005 10:59 pm

Somewhere (not sure where) I swear I saw an option/setting in the config for this. Won't protect you from shots, but from SW and SR.

-Tanner

Laser
Private
Private
Posts: 2
Joined: Thu Dec 22, 2005 9:15 pm

Post by Laser » Fri Dec 23, 2005 1:17 pm

someone could just hold shield, get hit and pick up the flag then run

User avatar
Night Crawler
Private First Class
Private First Class
Posts: 50
Joined: Sun Dec 11, 2005 7:25 pm
Location: Somewhere...

Post by Night Crawler » Fri Dec 23, 2005 3:20 pm

That the flag could only appear once there will be nobody on the team spawning point. The flag could spawn 20 second after a flag capture...
I'm sure there is alot of interesting alternative for that problem....
-
''You should alway look behing you when you are
in the darkness of the night, perhaps it's following you right now...''

Post Reply