Rotating turrets?

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[SMS]Gortok
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Rotating turrets?

Post by [SMS]Gortok » Wed Dec 28, 2005 8:02 pm

I know that this would change gameplay drastically, but has any thought been given to using a 'more realistic' mode of Tank warfare? Rotating Turrets and the like?

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Spazzy McGee
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Post by Spazzy McGee » Wed Dec 28, 2005 8:21 pm

but one of the whole points of bzflag is being un-realistic :)
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Post by pyr0 » Wed Dec 28, 2005 10:14 pm

jumping tanks that can adjust where they land with shockwaves and invisibility... very very realistic :)

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Discovery
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Post by Discovery » Thu Dec 29, 2005 7:12 pm

the cloaking is normal so is st.
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dartman
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Post by dartman » Thu Dec 29, 2005 7:39 pm

^Um, cloaking is no normal or realistic. I've never seen invisible tanks before. :roll:

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Post by Spazzy McGee » Thu Dec 29, 2005 8:00 pm

It's a top secret project run by the US intelligence :)
Shouldn't have let that slip rhime animal :)
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Glassjaw
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Post by Glassjaw » Thu Dec 29, 2005 10:11 pm

many newbs give up early because the gameplay takes a long time to truly master.
rotating turrets would make bzflag even more complex

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Post by kingofnerds » Thu Dec 29, 2005 10:43 pm

Yes, I agree, No Rotating Turrets.
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Workaphobia
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Post by Workaphobia » Thu Dec 29, 2005 10:56 pm

This is a very common request and was vetoed long ago by Riker. Rotating turrents and being able to shoot at an angle would drastically alter bzflag's gameplay.
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Post by dartman » Thu Dec 29, 2005 11:42 pm

Besides, aiming works just fine with a fixed turret and involves more skill.

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Post by 1veedo » Fri Dec 30, 2005 3:36 pm

Glassjaw wrote:many newbs give up early because the gameplay takes a long time to truly master.
rotating turrets would make bzflag even more complex
Actually rotating tourents would make it easier to play. It would be mroe like standard fps: W,A,S,D to move and mouse to aim. Except A and D would be for turning and not strafing because strafing would be achieved by aiming 90 degrees and going fowards or backwards.

I personally dont like the idea though. It might have potential but it would change bzflag from arcade to fps. Plus vetren players would lose their advantage at mastering the current style and thus be conservative to the issue.
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Post by Soraya » Fri Dec 30, 2005 5:45 pm

oh man, rotating turrets... i dont even want to think how much that would change bzflag. you'd have to have separate controls for moving the tank and the turret.... too complicated, no rotating turrets.
Glassjaw wrote:many newbs give up early because the gameplay takes a long time to truly master.
yes, i know my dad and my brother hate bzflag because they cant get the hang of not being able to strafe (sliding left or right). you have to learn how to move the tank forward/backward and around to dodge bullets, makes it very interesting.
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Post by 1veedo » Sat Dec 31, 2005 12:41 am

Soraya, it would be just as "complicated" as any first person shooter. As I explained in my last post.
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Two Quick Points

Post by [SMS]Gortok » Sat Dec 31, 2005 5:36 am

It's 'turret', not 'turrent'.

I am not a proficient Programmer, but I'd love to see a game with modern tank warfare that was realistic. Heh. Pipe dream I suppose.

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Post by JeffM » Sat Dec 31, 2005 6:44 pm

turrets won't rotate per tim, they would make the game more complex and he wishes it to be a simple game that even a kid can play.

that's it.

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Post by Glassjaw » Sun Jan 01, 2006 6:12 pm

1veedo wrote:Soraya, it would be just as "complicated" as any first person shooter. As I explained in my last post.
not quite, because in FPS games you can freely turn from left to right, up and down, but in a tank, the rotation has to be much more limited and much slower too....if you wanna keep the realism as high as possible, that is.
(and wasn't that Gortok's intention when he suggested rotating turrets?)


grtz

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Post by 1veedo » Sun Jan 01, 2006 7:12 pm

BZFlag will never be able to rotate up and down. Actually it was Jeff that said that; Open Combat will have a different engine that'll support it. So the tanks wouldn't be able to look up or down in the first place. Just swivle.

I don't like the idea but I dont think it would be harder. How would delaying the speed at which the torret spins make it hard? It would actually make it easier (if not it would swivle around and around. Where you stop: nobody knows!).
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JeffM
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Post by JeffM » Sun Jan 01, 2006 7:14 pm

1veedo
open comat will? wow....

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Post by 1veedo » Sun Jan 01, 2006 7:21 pm

Yeah. You said that bzflag cannot rotate along the z access or something and that Open Combat will be able to.
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Post by JeffM » Sun Jan 01, 2006 7:26 pm

the "engine" for bzflag can do anything it's told to do. Turret motion in bzflag is not there simply because it is not a feature that is coded. That's it. There is no techincal limitation.

OpenCombat isnt' even a thing, it's just an idea. It has no code or engine.

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Post by the Red Commander » Mon Jan 09, 2006 5:56 pm

No rotating turrets, I have a hard enough of a hard time trying to master the game as it is!

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