(New?) Spawn server variables

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temporal distraction
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(New?) Spawn server variables

Post by temporal distraction »

The spawn bug is still really annoying and I'm anxiously awaiting the 2.0.8 fix that might be released to fix it. In the meantime I see a few server variables that appear to be new - I wonder if they can be explained...

Code: Select all

/set _spawnMaxCompTime 0.010000 0.01
/set _spawnSafeRadMod 20.000000 20
/set _spawnSafeSRMod 3.000000 3
/set _spawnSafeSWMod 1.500000 1.5
TIA
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Tanner
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Re: (New?) Spawn server variables

Post by Tanner »

Code: Select all

/set _spawnSafeSRMod 3.000000 3
/set _spawnSafeSWMod 1.500000 1.5
I think those two are the number of seconds you are safe from SR/SW when you spawn.

-Tanner
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Tropican8
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Re: (New?) Spawn server variables

Post by Tropican8 »

Tanner wrote:

Code: Select all

/set _spawnSafeSRMod 3.000000 3
/set _spawnSafeSWMod 1.500000 1.5
I think those two are the number of seconds you are safe from SR/SW when you spawn.

-Tanner
I can say for (well not completely) certain they are. If you set the SW really big, people start spawning at like 500ft after getting hit by it unless you also change this.
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Spazzy McGee
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Post by Spazzy McGee »

it's to stop people camping on bases after a flag cap with SW or SR, and killing everbody.
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G-MAN
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Post by G-MAN »

Really? Great, another one of my tactics foiled! Well, I guess you don't need to use those variables anyway, right?
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Post by the Red Commander »

Nice information, NO CAMPS FOR YOU CAMPERS!

Can you get a GM or Laser Variable?
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