Random Flag Regeneration?

All things BZFlag - no [OT] here please
Post Reply
BZFLAG_IN_THE_D
Private
Private
Posts: 1
Joined: Tue Aug 15, 2006 5:31 pm

Random Flag Regeneration?

Post by BZFLAG_IN_THE_D » Tue Aug 15, 2006 5:48 pm

I am new to BZ Flag and I noticed that when you get shot your flag comes back somewhere in the world. How do you make it so it is not the flag you just had? Can I make that flag random? :?:

User avatar
TD-Linux
Sergeant
Sergeant
Posts: 724
Joined: Wed Apr 27, 2005 8:26 pm
Location: Mountain View, CA

Post by TD-Linux » Tue Aug 15, 2006 7:33 pm

No. There is a finite number of each flag on any particular BZFlag server. Flags are never created or destroyed, just moved.

You've just discovered a good way to get the flag you want ;)

If the flags are mixed around fairly randomly and there are enough flags on the map, it should be fairly hard to find your flag again.

User avatar
Joe-Schmoe
Private First Class
Private First Class
Posts: 192
Joined: Mon Jul 24, 2006 1:10 am
Location: This field unintentionally left blank.

Post by Joe-Schmoe » Sat Aug 19, 2006 2:47 pm

Whenever I see a new flag drop down, I look to see who was last killed and what they had. If it's a GM or something, I drop what I have and take the new one. A very useful way to abuse this fact.

User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1403
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom
Contact:

Post by Spazzy McGee » Sat Aug 19, 2006 3:46 pm

That trick has been an intergral part oof BZFlag for a very long time, less so nowadays as, at the moment there seems to be a great popularity for fast high-flag FFA - but still very useful.
"Life is what happens to you while you're busy making other plans." - John Lennon

loophole
Private First Class
Private First Class
Posts: 56
Joined: Fri Oct 14, 2005 11:43 pm

Post by loophole » Sat Aug 19, 2006 3:57 pm

I try to always watch when someone drops a good flag so I can see where it respawns.

Lately it seems I have been picking up different flags more than usual. Has the flag-respawn behavior changed in recent versions?

I could easily be imagining this....

benplaut
Private First Class
Private First Class
Posts: 14
Joined: Fri Dec 02, 2005 3:14 am

Post by benplaut » Wed Aug 30, 2006 4:53 am

TD-Linux wrote:No. There is a finite number of each flag on any particular BZFlag server. Flags are never created or destroyed, just moved.
ahh... the first law of flag-o-dynamics :wink:

Theme97
Private First Class
Private First Class
Posts: 221
Joined: Fri Nov 11, 2005 8:04 pm
Contact:

Post by Theme97 » Wed Aug 30, 2006 4:29 pm

But couldn't the server owner use +s instead of +f? Not many people do, but it prevents this...
Image

User avatar
khazhyk
Private First Class
Private First Class
Posts: 1400
Joined: Sun Feb 06, 2005 5:40 pm
Location: Somewhere over there.
Contact:

Post by khazhyk » Wed Aug 30, 2006 7:16 pm

some people put alot of flagsz, then put a max flags on the feild limit, so when you drop a flag, the next flag "in line" will be spawned
Image

User avatar
Ck_asdf
Private First Class
Private First Class
Posts: 112
Joined: Sat May 06, 2006 6:53 pm
Location: 28655
Contact:

Post by Ck_asdf » Sat Nov 11, 2006 5:55 pm

Eh, theme & me1, could you possibly explain what both of you are saying? It seems similar, but I'm not sure what +s is - I've just used +f

me1 kind of makes sense ... basically, it's like a waiting list for flags, which is pretty cool...
so how do I set that up?
Image

Post Reply