Editor Highlight Codes

Discussion, updates, modifications, etc for the various map editors...
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Spectre
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Editor Highlight Codes

Post by Spectre » Mon Feb 15, 2010 11:25 pm

Though BZEdit and its counterparts have taken over the BZWorld, a few of us still enjoy hand coding. However, some of us who enjoy it have trouble organizing our maps (what are you looking at?). Therefore, I had an idea: highlighting codes!

Many text editors support language files telling them what to highlight in what color according to a programming language, such as Python, Perl, or C. If this is doable for BZW as part of BZFlag downloads, perhaps bundled with BZFS, please consider it. It would help a lot. If you could give me some reasons why it can or cannot be done, that would be great. Thanks!

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Re: Editor Highlight Codes

Post by trepan » Tue Feb 16, 2010 12:31 am

I created a bzw.jsf syntax file for the joe editor years ago...

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Re: Editor Highlight Codes

Post by joevano » Tue Feb 16, 2010 1:42 am

Anathema wrote:Though BZEdit and its counterparts have taken over the BZWorld, a few of us still enjoy hand coding. However, some of us who enjoy it have trouble organizing our maps (what are you looking at?). Therefore, I had an idea: highlighting codes!

Many text editors support language files telling them what to highlight in what color according to a programming language, such as Python, Perl, or C. If this is doable for BZW as part of BZFlag downloads, perhaps bundled with BZFS, please consider it. It would help a lot. If you could give me some reasons why it can or cannot be done, that would be great. Thanks!

-Anathema
It can and should be done... this is open source software, and the open source spirit is to do it and not wait on someone else. So everyone get cracking on getting bzw syntax highlighting going for your favorite text editor (that supports it) and post them here to share with others.
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Re: Editor Highlight Codes

Post by SkillDude » Wed Apr 14, 2010 4:12 am

Notepad++ fans, here is a custom syntax coloring for this program.

Since Notepad++ is only for windows users, I might be able to write up something for another programming language for another editor, or perhaps integrate it into another program somehow. (What does everyone else use, out of curiosity?) Meanwhile, I have Notepad++ for people that want it.

How to add to Notepad++:

Download:
userDefineLang.zip
(2.77 KiB) Downloaded 255 times
Unzip the userDefineLang.xml file in the zip folder.

Go to Start -- > Run

Type In: explorer %APPDATA%\Notepad++

Place the unzipped userDefineLang.xml file in the folder that opened

The next time you open up a bzw file with Notepad++, there will be syntax coloring. Easier to read and see things :)

Screenshots:
Attachments
syntax.PNG
(36.81 KiB) Not downloaded yet
syntax2.PNG
(48.07 KiB) Not downloaded yet

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Re: Editor Highlight Codes

Post by Spazzy McGee » Wed Apr 14, 2010 4:25 am

I made one that I use with Smultron for mac, made it a couple of years ago.
bzw-smultron.zip
(1.05 KiB) Downloaded 266 times
(Licensed public domain)

Looks like this:

http://img693.imageshack.us/img693/5340 ... ghting.jpg
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Re: Editor Highlight Codes

Post by Strakowski » Wed Apr 21, 2010 4:46 am

Man, thanks for that smultron library, Spazzy, I wish I had had this before! Much better than using textedit. It's too bad that there is no way for smultron to distinguish any more objects than keywords without starting and ending elements, but it still makes BZWs much more navigable as it is.
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Re: Editor Highlight Codes

Post by zaphod » Wed Apr 21, 2010 7:59 am

i agree ::: BIG thanks for sharing Spazzy !!!
whole new experience to look at the map.files :)



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Re: Editor Highlight Codes

Post by Yrogirg » Sat Jul 03, 2010 1:46 pm

I wonder if there .lang file for GtkSourceView. Maybe there was bzeditor with it? If so, it could be used for gedit.

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Re: Editor Highlight Codes

Post by Yrogirg » Tue Jul 06, 2010 11:01 am

Well, I've made .lang file for GtkSourceView. So now you can have syntax highlighting at least in gedit. Gedit is available both for linux and windows.

It also highlights bzfs command line options so could be used to edit configs.

To install the file in Ubuntu copy it into /usr/share/gtksourceview-2.0/language-specs. There is also a way to put it into your home directory if you have no root password, but I don't remember it.

It was hard to make proper highlighting in drawInfo, so there is no.

UPD I've updated the file to include some missing keywords and 2.4 stuff
Attachments
bzflag.lang.zip
(3.39 KiB) Downloaded 242 times
bzwgedit.png
screenshot
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Last edited by Yrogirg on Thu Jul 14, 2011 6:19 pm, edited 5 times in total.

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Re: Editor Highlight Codes

Post by tobylane » Tue Jul 13, 2010 7:45 pm

Spazzy McGee wrote:I made one that I use with Smultron for mac, made it a couple of years ago.
bzw-smultron.zip
(Licensed public domain)

Looks like this:

http://img693.imageshack.us/img693/5340 ... ghting.jpg
Does that work with Fraise?

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Re: Editor Highlight Codes

Post by McYukon » Tue Jul 13, 2010 8:36 pm

Yep,
Right click on the Fraise application and choose "Show Package Contents". Drop the bzw.plist into /Contents/Resources/Syntax\ Definitions. Then open the SyntaxDefinitions.plist under the Syntax Definitions folder and add this code.

Code: Select all

<dict>
	<key>name</key>
	<string>BZW</string>
	<key>file</key>
	<string>bzw</string>
	<key>extensions</key>
	<string>bzw</string>
</dict>
Spazzys .plist for TextWrangler http://cl.ly/6d919157d76a85556426
Copy entire folder to Users>YourUser>Library>Application Support>TextWranger
(Licensed public domain)
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Re: Editor Highlight Codes

Post by claytonghobbs » Tue Aug 03, 2010 2:31 am

I have a BZW syntax file for Vim that I've been working on for a while. It's far from complete, but do what you want with it. In other words, this has no copyright or anything.

Code: Select all

syntax case match

syntax match Comment "#.*"

syntax keyword keyword end
syntax keyword keyword world options waterLevel dynamicColor textureMatrix
syntax keyword keyword transform material physics define group mesh meshbox
syntax keyword keyword meshpyr arc cone sphere tetra box pyramid link
syntax keyword keyword teleporter base weapon zone koth face endface

syntax match Number "\<[-]\d\+\([+-]\+\)\=\>"ms=s,me=e
syntax match Number "\<\d\+\([+-]\+\)\=\>"ms=s,me=e
I'm sure it could be done better; I'm new to the whole "vim syntax files" thing.
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Re: Editor Highlight Codes

Post by ahs3 » Sun Aug 08, 2010 3:25 am

Yrogirg wrote:Well, I've made .lang file for GtkSourceView. So now you can have syntax highlighting at least in gedit. Gedit is available both for linux and windows.

It also highlights bzfs command line options so could be used to edit configs.

To install the file in Ubuntu copy it into /usr/share/gtksourceview-2.0/language-specs. There is also a way to put it into your home directory if you have no root password, but I don't remember it.

It was hard to make proper highlighting in drawInfo, so there is no.
Very nice thanks Yrogirg

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Re: Editor Highlight Codes

Post by optic delusion » Sun Aug 22, 2010 7:23 pm

Spazzy tried to get me to convert to smultron (mac) awhile ago. I should have. It's good, and open source. I used textwrangler, which has more features, but i never used them.

Now for my feature request. (heh!)
What we need is a macro to add #comment markers to a selected block of text. If it added this "#_ " , we could use the find-replace to remove them, so it would not need a removal macro.
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Re: Editor Highlight Codes

Post by Yrogirg » Thu Jul 14, 2011 6:29 pm

Optic Delusion wrote: Now for my feature request. (heh!)
What we need is a macro to add #comment markers to a selected block of text. If it added this "#_ " , we could use the find-replace to remove them, so it would not need a removal macro.
Well, after years of using gedit I've just found out that it has plugins! Moreover there is quite a number of them, featuring rather powerful capabilities. Among the plugins there is one called

Code Comment: Comment or uncomment blocks of code.

It does what you are looking for, though for gedit, but gedit is available for macs too. You can comment and uncomment with Ctrl+M and Ctrl+Shift+M respectivly, or through the "Edit" menu. To work for a particular language it requires an appropriate syntax highlighting file, so in case of bzflag you have to download and install "bzflag.lang".

Ubuntu users can install gedit-plugins from the repositories.

NOTE: I've updated the bzflag.lang file in my previous post.

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Re: Editor Highlight Codes

Post by allejo » Tue Feb 17, 2015 2:53 am

I've started a .tmLanguage file just to play around and to learn how to make one. It's far from perfect but any app that supports .tmLanguage files, here you go

https://github.com/allejo/SublimeBZW
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

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Re: Editor Highlight Codes

Post by allejo » Tue May 02, 2017 2:24 am

Attachments
bzw.min.js
(4.31 KiB) Downloaded 23 times
bzw.js
(6.79 KiB) Downloaded 25 times
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Re: Editor Highlight Codes

Post by allejo » Fri Aug 18, 2017 5:05 pm

If you use Sublime Text 3, I've submitted a more up to date syntax definition than my original attempt. If you use ST3, chances are you have Package Control installed so just look for "BZW" and you'll be set.

https://packagecontrol.io/packages/BZW%20Language
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