BZWorkBench for Macs (Now Universal!)
BZWorkBench for Macs (Now Universal!)
So, I got BZWorkBench compile on my mac, I used frameworks for OpenSceneGraph & LibPNG. I put everything in an app bundle and uploaded here
Universal
http://www.mediafire.com/?ymllntygalm
Universal
http://www.mediafire.com/?ymllntygalm
Last edited by jpenguin on Mon Aug 25, 2008 9:17 pm, edited 1 time in total.
- netochka nezvanova
- Private First Class
- Posts: 121
- Joined: Wed Jan 19, 2005 4:58 pm
- Location: NL
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
Says safari is an unsupported browser. Or downloads an HTML file.
Edit.. I did get it to download, by clicking the link near "ourstage"
Edit.. I did get it to download, by clicking the link near "ourstage"
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
I meant the binary. I made one that should be universal--A Heart Attack wrote:Your link was incorrect in your first post, but blast fixed it for you. Optic Delusion also said he got it working.jpenguin wrote:Does it work?
http://www.mediafire.com/?ymllntygalm
- Saturos
- Art Master General
- Posts: 1111
- Joined: Mon Apr 19, 2004 2:48 pm
- Location: Berlin/Germany
- Contact:
I downloaded and opened the program. It starts fine, shows an 'empty map'. However, when trying to create objects like boxes etc I get the three positioning arrows but no visible object. It crashes when trying to open most maps or does nothing at all (even for simple 1.10.x-maps like hix). So basically I get it up and running, but cant do anything with it.
I wonder if thats bzworkbench's or your fault.
Oh.. and it looks like Windows 95. But I think thats the way it has to be for now.
I wonder if thats bzworkbench's or your fault.
Oh.. and it looks like Windows 95. But I think thats the way it has to be for now.
Saturos ([phagozytose] : www.phago.de)
Saturos
welcome to development code.
bzworkbench is no no way done nor really usable. We need people to finish it.
I'm not entirely sure why people seem to think that building it for [INSERT PLATFORM HERE] will somehow magically make it done or work.
The majority of the work on the project is done on the backend, it has nearly no end user interface.
welcome to development code.
bzworkbench is no no way done nor really usable. We need people to finish it.
I'm not entirely sure why people seem to think that building it for [INSERT PLATFORM HERE] will somehow magically make it done or work.
The majority of the work on the project is done on the backend, it has nearly no end user interface.
JeffM
It was more of a proof-of--concept port. I just wanted to see if I could do it. I still us iBZEdit & a good text-editor to make my maps. I agree, that the current UI is kinda ugly; I would like to see an editor made in QT4, but then again I really have no ground to give ordersJeffM wrote:Saturos
welcome to development code.
bzworkbench is no no way done nor really usable. We need people to finish it.
I'm not entirely sure why people seem to think that building it for [INSERT PLATFORM HERE] will somehow magically make it done or work.
The majority of the work on the project is done on the backend, it has nearly no end user interface.
Technically, no one has any grounds to give orders. This is an open-source project that always welcomes help. I am not someone who could say whether QT4 is a direction we want this to move, but if you have the experience and the will it wouldn't hurt to discuss it out on the IRC channel #bzflag with the developers. The worst that can happen is them saying no... well.. except if they say yes.jpenguin wrote:It was more of a proof-of--concept port. I just wanted to see if I could do it. I still us iBZEdit & a good text-editor to make my maps. I agree, that the current UI is kinda ugly; I would like to see an editor made in QT4, but then again I really have no ground to give orders
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
- Saturos
- Art Master General
- Posts: 1111
- Joined: Mon Apr 19, 2004 2:48 pm
- Location: Berlin/Germany
- Contact:
I didnt expect it to be "done" or "usable", I was just puzzled if something went wrong while jpenguin made the build or if he did everything fine and bzworkbench just isnt into usable stages yet.JeffM wrote:Saturos
welcome to development code.
bzworkbench is no no way done nor really usable. We need people to finish it.
I'm not entirely sure why people seem to think that building it for [INSERT PLATFORM HERE] will somehow magically make it done or work.
The majority of the work on the project is done on the backend, it has nearly no end user interface.
I havent followed the development closely enough, so I didnt know. Thanks for the status update.
Saturos ([phagozytose] : www.phago.de)