BZEditWin32 from MFC to wxWidgets?

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WorldOfTanks23
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BZEditWin32 from MFC to wxWidgets?

Post by WorldOfTanks23 » Mon Jun 22, 2009 4:06 pm

I would like to suggest that the developer of BZEditWin32 port it from MFC to wxWidgets to turn it into a multiplatform application which runs on Linux, Mac OS X and Windows.

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Re: BZEditWin32 from MFC to wxWidgets?

Post by Bambino » Mon Jun 22, 2009 4:24 pm

IIRC it's a dead project. Get to work :P
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Re: BZEditWin32 from MFC to wxWidgets?

Post by khazhyk » Mon Jun 22, 2009 4:29 pm

BZEditWin32 is not under active development, and hasn't been for years.

There is currently a graphical bzw editor under development in the GSoC, called "BZWorkbench," which will be multiplatform.
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Re: BZEditWin32 from MFC to wxWidgets?

Post by clarahobbs » Mon Jun 22, 2009 6:30 pm

Plus, I have my own map editor I'm making called RatBZEdit. It already uses wxPython (Python port of wxWidgets), and runs on Linux, W*****s, and I believe OS X. The only problem is that it can't edit maps yet...
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Re: BZEditWin32 from MFC to wxWidgets?

Post by joevano » Mon Jun 22, 2009 6:43 pm

Ratfink wrote:Plus, I have my own map editor I'm making called RatBZEdit. It already uses wxPython (Python port of wxWidgets), and runs on Linux, W*****s, and I believe OS X. The only problem is that it can't edit maps yet...
Well then, is it technically a map editor yet? ;)
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Re: BZEditWin32 from MFC to wxWidgets?

Post by clarahobbs » Tue Jun 23, 2009 3:48 pm

joevano wrote:
Ratfink wrote:Plus, I have my own map editor I'm making called RatBZEdit. It already uses wxPython (Python port of wxWidgets), and runs on Linux, W*****s, and I believe OS X. The only problem is that it can't edit maps yet...
Well then, is it technically a map editor yet? ;)
It can load and save maps, so sorta, I guess...I need to learn how to capture double-click events before I'll add editing though.
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Re: BZEditWin32 from MFC to wxWidgets?

Post by Spazzy McGee » Tue Jun 23, 2009 4:54 pm

Learn how to text edit raw BZW code. That'll stand you in much better stead to becoming a great map maker.
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Re: BZEditWin32 from MFC to wxWidgets?

Post by WorldOfTanks23 » Wed Jun 24, 2009 7:06 pm

Wouldn't it be easier to just make a map editor in Blender using Python?

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Re: BZEditWin32 from MFC to wxWidgets?

Post by joevano » Wed Jun 24, 2009 7:18 pm

Godson2 wrote:Wouldn't it be easier to just make a map editor in Blender using Python?
Go for it... Let us know when it is done.
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Re: BZEditWin32 from MFC to wxWidgets?

Post by Spazzy McGee » Thu Jun 25, 2009 4:51 pm

Godson2 wrote:Wouldn't it be easier to just make a map editor in Blender using Python?
It's been done. BZWTools: http://my.bzflag.org/w/BZWTools

Personally, I prefer to make meshes in wings, and then manipulate them in a text editor. Besides, to do any of the really cool stuff, you need to know how to text edit maps: Dynamic Colors, Texture Matricies, other material options, physics, teleporters, etc etc need to be text-edited.
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Re: BZEditWin32 from MFC to wxWidgets?

Post by JeffM » Thu Jun 25, 2009 5:04 pm

The blender tools are probably the most complete "2.0" editing solution, but blender does have a bit of a learning curve. It is not too hard for modelers to make maps, but it seems to be rather difficult for mappers to learn how to model. There is a level of detail and knowledge that is required to use blender that most mappers have never had to worry about before.

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