BZWorkBench r20937 Win32 Build

Discussion, updates, modifications, etc for the various map editors...
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blast
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BZWorkBench r20937 Win32 Build

Post by blast » Sun Mar 21, 2010 9:46 pm

New build of BZWorkBench for Windows. It should also build fine on Linux and OSX. There is a proper build system for Linux (./autogen.sh, ./configure, make) and there is an XCode project for OSX.

Here is the most user-visible change: Added support for downloading and displaying textures from remote URLs. (Runic)

Yup, it will download textures from remote URLs now! Woot!

BZWorkBench r20937 Win32 Build
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Re: BZWorkBench r20937 Win32 Build

Post by Gamma » Sun Mar 21, 2010 10:41 pm

niice :) I downloaded & looked at it, good job blast.
I haven't tried to add textures yet though.. I will later.
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Re: BZWorkBench r20937 Win32 Build

Post by blast » Mon Mar 22, 2010 7:04 pm

All I did was compile and test it. I've done minimal work on the actual BZWB project. ;)
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Re: BZWorkBench r20937 Win32 Build

Post by Gamma » Mon Mar 22, 2010 8:01 pm

It seemed like the last build I tried was a little different from this one... hmm, must just be me ;)
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Re: BZWorkBench r20937 Win32 Build

Post by blast » Mon Mar 22, 2010 10:30 pm

Oh, it is definitely different. Just saying it wasn't me that made the improvements.
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