Wings3D (un)triangulating every face.
Posted: Sat Jul 27, 2013 6:09 pm
Greetings!
Am using Wings 3D mostly as a converter from .obj to .bzw and have noticed that every face in the model is divided up into triangles, as if the program connected every vertex to every other vertex on came plane. Is there an easy way to un-do this? Only way i could figure out is to manually select edges and delete them, but that takes a long time.
Have tried "Untriangulate" function as well, but it seems to do nothing.
Main reason why i would like to un-triangulate the faces is so textures would look correctly in the map.
The file was exported to .obj format from SketchUp using "su2objmtl" plugin.
Am using Wings 3D mostly as a converter from .obj to .bzw and have noticed that every face in the model is divided up into triangles, as if the program connected every vertex to every other vertex on came plane. Is there an easy way to un-do this? Only way i could figure out is to manually select edges and delete them, but that takes a long time.
Have tried "Untriangulate" function as well, but it seems to do nothing.
Main reason why i would like to un-triangulate the faces is so textures would look correctly in the map.
The file was exported to .obj format from SketchUp using "su2objmtl" plugin.