bzwtools for blender

Discussion, updates, modifications, etc for the various map editors...
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Army of One
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bzwtools for blender

Post by Army of One »

I have recently got back into playing bzflag and making maps for this great game---How ever i now have suse linux 13.1 kde desktop, not sure which kde but i am pretty sure its the latest, like 4. something. Anyway I went to yast software download and downloaded blender- found bzwtools, somehow most links were not working. but i can not get blender to install the plugin in-phython console does not give any errors and blender acts like in installs the plugin but when i look for the bzw expoter/inport funtion its not there- i am using the lastest stable builds for everything-just curious on what i am doing wrong. Thank you very much bzflag community, your the greatest-you have really given me a lot of help in the past-I usally try to look most stuff up and learn to fix it myself but this time i have failed-any help would greatly be appreciated.

Thanks,

Army of One
Some times you see me-some times you don't--and DESTRUCTION is only moments away
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JeffM
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Re: bzwtools for blender

Post by JeffM »

The tools are very old and do not work with the current builds of blender. The author has not maintained them.
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alfa1
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Re: bzwtools for blender

Post by alfa1 »

These threads/links might be useful:

http://forums.bzflag.org/viewtopic.php?f=65&t=16469
http://forums.bzflag.org/viewtopic.php?f=24&t=18562
http://forums.bzflag.org/viewtopic.php?f=65&t=17895
(And many more, surely.)

http://wiki.bzflag.org/BZWTools (see, also, the Discussion page.)
http://wiki.bzflag.org/Modeltool

OFC, the general documentation (help/manual files) is useful, too.

Also, Calzaath could use Blender here not too long ago. Maybe you just have to use a previous version of it. Try to send him a P. M.:
http://forums.bzflag.org/viewtopic.php?f=43&t=18431
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