Unity3D Box Export To Bzflag Map Format

Discussion, updates, modifications, etc for the various map editors...
Post Reply
TeamVSS_IsBack
Private First Class
Private First Class
Posts: 16
Joined: Sat Jul 02, 2016 12:48 pm
Location: France

Unity3D Box Export To Bzflag Map Format

Post by TeamVSS_IsBack » Fri Aug 19, 2016 3:50 pm

Hi,

Here is a tool for lazy map maker :lol-old: (like me).
This tool can Export box objects from Unity3D to a text file with the format of bzflag map.

1/ You need Unity3D (its free) : https://unity3d.com/get-unity/download
2/ You need this projects (with box prefabs) : https://sourceforge.net/projects/unityb ... rce=navbar
3/ create, enjoy, run the project ("Play" button on Unity), and then you have a result in "MyFile.txt"

//map In Unity3d Environnement
https://sourceforge.net/p/unitybzflagbo ... unity1.png

//Result in project directory
https://sourceforge.net/p/unitybzflagbo ... unity2.png

4/Rename the file to a .bzw file and run it on bzfs to test it, you can also open the file in BZedit.

Im glad to share this with you.
(screenshot in french sorry :roll: )

TeamVss

User avatar
Zehra
Private First Class
Private First Class
Posts: 359
Joined: Sun Oct 18, 2015 3:36 pm
Location: Arctic
Contact:

Re: Unity3D Box Export To Bzflag Map Format

Post by Zehra » Fri Aug 19, 2016 4:14 pm

Nice work TeamVss.

The screenshots look really nice along with the interface.
Maybe I'll make some maps with it if possible.
Also I think you forgot to put a license on the project since I didn't see one on the project or in the download. :wink:
There's this game I love and it's called Ducati. ~Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
The details and the skill of knowing and applying them is what excellence is made of. ~Zehra
The best player is the one who knows what to do and when and applies it successfully. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
My blog is available at zehrahblog.wordpress.com.
See when I've last been active at Strayers.

TeamVSS_IsBack
Private First Class
Private First Class
Posts: 16
Joined: Sat Jul 02, 2016 12:48 pm
Location: France

Re: Unity3D Box Export To Bzflag Map Format

Post by TeamVSS_IsBack » Sat Aug 20, 2016 11:09 am

If you know a license like a "For free" or "free to modify, share ..."

lol I have no time to continue this project, so its share a like or something, with non-commercial use.

I forgot to said one important thing, in Unity the axis is not the same at BZedit.

You need to look at the building example in Unity3d and the result to understand the logical.

You can also look at the C# script with visual Studio.

EDIT : GNU General Public License

User avatar
blast
General
General
Posts: 4642
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: Unity3D Box Export To Bzflag Map Format

Post by blast » Sat Aug 20, 2016 3:44 pm

Which version of the GNU GPL? Also, "non-commercial use" is incompatible with GPL, which requires that commercial use is allowed. And you should include the license text with the software.

You're also using assets from BZFlag, which is licensed under the GNU LGPL 2.1, and you're not indicating that they are licensed under the LGPL 2.1 nor are you providing the license text with them, meaning you are currently in violation of our license.

There's also a several Unity binary files included which would you should probably not be distributing with your source zip.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

TeamVSS_IsBack
Private First Class
Private First Class
Posts: 16
Joined: Sat Jul 02, 2016 12:48 pm
Location: France

Re: Unity3D Box Export To Bzflag Map Format

Post by TeamVSS_IsBack » Sun Aug 21, 2016 9:25 am

Thx Blast for these information.
I don't want to be in violation of bzflag's project license.

I have include the GNU LGPL 2.1 text and target the 2 picture, if you don't like it, ill replace it.
I have include the GNU GENERAL PUBLIC LICENSE Version 3 text too.
Share unity project is allowed.

the only thing I want is to share with you, for this game where there is so much to do.

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5143
Joined: Fri Dec 13, 2002 4:11 am
Location: [Redacted]
Contact:

Re: Unity3D Box Export To Bzflag Map Format

Post by JeffM » Sun Oct 30, 2016 4:45 am

Image
Save to a hardcoded file on play? You are lazy :)

There is so much more that can be done with editor scripting.
usercontent.irccloud-cdn.png
(561.15 KiB) Not downloaded yet

TeamVSS_IsBack
Private First Class
Private First Class
Posts: 16
Joined: Sat Jul 02, 2016 12:48 pm
Location: France

Re: Unity3D Box Export To Bzflag Map Format

Post by TeamVSS_IsBack » Mon Nov 07, 2016 8:38 am

Save to a hardcoded file on play? You are lazy :)

There is so much more that can be done with editor scripting.
It is not im lazy, it was just a test for me, i know there are so much to do with this editor to make map for bzflag or to make bzflag with it.
I think Unity was a good idea to make this thing of devellopement, but It need time and I had many problems to convert the origine XYZ of Unity to BzFlag's Origine. :book:

I hope you will make better than me !

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest