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UnityBZWTools (WIP)
Posted: Sun Oct 30, 2016 6:14 pm
by JeffM
This is a work in progress, but it has some basic functionality.
https://github.com/JeffM2501/UnityBZWTools
It lets you do some bzw editing inside the unity 3d editor.
Re: UnityBZWTools (WIP)
Posted: Thu Nov 03, 2016 5:06 pm
by JeffM
Progress continues.
more objects are supported and I'm working making it able to do animated previews.
https://www.hyperdrive.tech/BZU/preview ... review.gif
Re: UnityBZWTools (WIP)
Posted: Mon Nov 07, 2016 1:31 pm
by TeamVSS_IsBack
You were far beyond me
Its just amazing !
Ill test this shortly for sure
Re: UnityBZWTools (WIP)
Posted: Mon Nov 07, 2016 7:54 pm
by JeffM
It's been updated a few more times. I'm just waiting for people to use it a bit and provide some feedback before I add more features.
Re: UnityBZWTools (WIP)
Posted: Wed May 03, 2017 2:17 pm
by TeamVSS_IsBack
I tested it and adopted it
It will be a great help if this could manage the Mesh, and directly manage texture on Box or MeshBox in the future.
But its already very impressive !
Re: UnityBZWTools (WIP)
Posted: Wed May 31, 2017 4:05 pm
by yarro
The link takes me to a site that is flagged as hostile.
Just a FYI
Re: UnityBZWTools (WIP)
Posted: Wed May 31, 2017 5:36 pm
by trpted
yarro wrote: ↑Wed May 31, 2017 4:05 pm
The link takes me to a site that is flagged as hostile.
Just a FYI
It says..
www.hyperdrive.tech uses an invalid security certificate. The certificate expired on May 5, 2017 at 7:59 PM. The current time is May 31, 2017 at 1:34 PM.
*Opps*
In the mean time you can use plain HTTP to view the hix_full_preview.gif thing
Re: UnityBZWTools (WIP)
Posted: Wed May 31, 2017 5:49 pm
by yarro
But i'm so super secure, no p0nies
Any how i'm looking at a hix thingy in unity with the tool, now i just need to figure what i can do with it for making a map. was just complaining about mac and windows file endings.
And compile or not to compile, questions, questions.
Re: UnityBZWTools (WIP)
Posted: Wed May 31, 2017 11:27 pm
by JeffM
Yeah the cert is only good for a year, I'll update it this weekend.