So, after a few months of other projects, my interest in bzedit has momentarily returned.
All you folks drooling at those earlier screenshots might be a little disappointed, since I've decided to abandon that approach. However, I have a new one (and scanline helping too, since it's python and he likes that).
Everything is going to be a set of plugins to blender. This lets us focus on completeness and features rather than doing all the tricky things like grouping or name coherency.
Screenshots at http://navi.cx/images/screenshots/bzedit
new approach to bzedit-ng
- purple_cow
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- purple_cow
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Because it's in blender, it can do anything blender can do. This includes grouping, but since it has real editing features, grouping isn't quite as important (since you can grab a bunch of objects and move/rotate/scale them without actually creating a group)
As far as being easy to use, it's as easy as blender (or rather, will be once everything is done). Some people might say that blender isn't easy to use, but don't believe them. Like any real 3D editor it has a learning curve but there are lots of tutorials out there.
As far as being easy to use, it's as easy as blender (or rather, will be once everything is done). Some people might say that blender isn't easy to use, but don't believe them. Like any real 3D editor it has a learning curve but there are lots of tutorials out there.
- purple_cow
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