Page 1 of 1

BZEdit 1.6.5 Released

Posted: Fri Jul 08, 2005 6:25 am
by DTRemenak
BZEdit 1.6.5 has been released. This is a minor update from 1.6.4 which primarily fixes a number of bugs.

http://prdownloads.sourceforge.net/bzfl ... e?download

Changelog:
* Prompt before saving when quitting, instead of saving without asking
* Instead of just skipping options, world, dynamiccolor, texturematrix, and material blocks, store them and write them back out to the map when saving
* Fixed the saving of flipz'ed pyramids which were also passthrough (bug 1196352)
* Fixed problems which occured when many items were deleted
* Fixed some memory leaks that caused ugly graphical problems

I don't know of any additional bugs. If you know of some and how to trigger them, by all means post.
I have no intention of adding 2.0 features to bzedit. You cannot change my mind, don't try. Patches welcome ;).

Posted: Fri Jul 08, 2005 3:40 pm
by Supertanker
I have no intention of adding 2.0 features to bzedit
Thats what they all say...j/k

Nice job DT!

Re: BZEdit 1.6.5 Released

Posted: Fri Jul 08, 2005 11:49 pm
by Supertanker
DTRemenak wrote: Changelog:
* Prompt before saving when quitting, instead of saving without asking
* Instead of just skipping options, world, dynamiccolor, texturematrix, and material blocks, store them and write them back out to the map when saving
* Fixed the saving of flipz'ed pyramids which were also passthrough (bug 1196352)
* Fixed problems which occured when many items were deleted
* Fixed some memory leaks that caused ugly graphical problems
Thats what it does.

Posted: Sat Jul 09, 2005 5:13 pm
by khazhyk
:( afta i updated my bzedit it doesn't show those bzw icons :(

Posted: Sun Jul 17, 2005 5:55 am
by ^nightmare^
343_Guilty_Spark wrote:
I have no intention of adding 2.0 features to bzedit
Thats what they all say...j/k
he didnt really add the features, he just made it to where you can look at maps with new features (i think)

Posted: Sun Jul 17, 2005 7:41 am
by BIYA
Theres a bug: All objects start at 50 50 50 position.. Please make it start at: Position 0 0 0

Posted: Mon Jul 18, 2005 5:10 pm
by dartman
How do I get it for OS X? It says ".exe". That's Windows.

Posted: Mon Jul 18, 2005 5:18 pm
by A Meteorite
dartman wrote:How do I get it for OS X? It says ".exe". That's Windows.
There is no bzedit for Mac OS X. Sorry, you're out of luck. I had to all hand code, so that's what you have to do. :(

Posted: Mon Jul 18, 2005 5:39 pm
by dartman
Egh. I guess someone else can do my 3 map ideas for me, then. I have no idea how to hand-code it, since I really need to have visuals for me to do it right. Text does nothing for me. :roll:

Posted: Mon Jul 18, 2005 6:05 pm
by BIYA

Posted: Mon Jul 18, 2005 7:23 pm
by Spazzy McGee
the absence of bzedit on mac OS X has forced me to learn how to hand code. It's not difficult (and personally, i think bzedit is kinda cheating!)
If you want help, try the bzflag wiki http://www.bzflag.org/wiki/MapMaking on mapmaking.

I also advise downloading other people's maps and seeing how they made it.

and also check out RPG's mapatorim : http://www.garrettsites.net/bzmaps/index.php

Posted: Mon Jul 18, 2005 7:31 pm
by Guest
Spazzy Mcgee wrote:the absence of bzedit on mac OS X has forced me to learn how to hand code. It's not difficult (and personally, i think bzedit is kinda cheating!)
If you want help, try the bzflag wiki http://www.bzflag.org/wiki/MapMaking on mapmaking.

I also advise downloading other people's maps and seeing how they made it.

and also check out RPG's mapatorim : http://www.garrettsites.net/bzmaps/index.php
I agree with all that, 100%. :D
Also check out JPA's page on some of the 2.0.x stuff you can do (which the cheaters (j/k) using BZEdit can't).
http://www.kapsi.fi/~jpa/stuff/bzw/

Posted: Mon Jul 25, 2005 3:38 am
by ^nightmare^
My bzedit is messed up. It was fine until i cleaned up my computer and uninstalled everything. The problem is its not showing the drivethrough; shoot through; and flipZ check boxes. ive tryed reinstalling it, but it still doents work. please help :(

Posted: Wed Jul 27, 2005 2:07 am
by ^nightmare^
bzedit still has some bugs like, if the base is off the ground the height will go to one. and it doesnt show the height of the bases when it is on the ground.

Posted: Mon Aug 08, 2005 11:20 pm
by khazhyk
attached is a picture, i have circled something in it, what is what i circled used for?

EDIT: and what is a *.omap? i did something and it gave me a .omap file

Posted: Mon Aug 08, 2005 11:33 pm
by JeffM
the groups are not used. They were a feature that was never implemented.

the omap is for a testing tool that is not used in mainline bzflag map development..

Posted: Wed Aug 10, 2005 1:27 am
by khazhyk
umm... i somehow got my axis to move. is this a feature or did i break it?


i preesed ceter on Z+ axis and this is what my screen looked like.

Posted: Wed Aug 10, 2005 5:55 pm
by RPG
you got your axis to move? I think your camera just moved. Right click and drag and see what happens.

Posted: Wed Aug 10, 2005 7:15 pm
by khazhyk
RPG wrote:you got your axis to move? I think your camera just moved. Right click and drag and see what happens.

well the axis pick stayed in it's spot but the "center" was not with the axis.


and right-click and moving rotates it around the "axis" so i beleave somehow i got my axis to move

Posted: Thu Sep 29, 2005 11:48 am
by eagle
well ive found some buttons or whatever that seems to turn the axis too,like me1,i think its just a different view :?

Posted: Fri Nov 25, 2005 6:23 pm
by ^nightmare^
I cant download 1.6.5, theres a pop up window blocking the link (that you cant close).