iBZEdit

Discussion, updates, modifications, etc for the various map editors...
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BinarySpike
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iBZEdit

Post by BinarySpike » Sat Oct 01, 2005 3:59 am

iBZEdit has just been fixed and were on v0.3c

http://iBZEdit.forumsplace.com/

the latest news here:
http://ibzedit.forumsplace.com/post-120.html

Guest posts will more than likely be deleted so please signup.
:slick:

Please keep in mind the forum is not a place for chatting.
:lurk:

We are also looking for mods.
:mrgreen:
(they will get to see the juicy dev posts about alpha stuff in iBZEdit)
:turtle:


Please understand that iBZEdit is still alpha. meaning you can't create maps yet.


Oh, and for those of you that don't know what iBZEdit is...
iBZEdit is a map editor for the macintosh platform.
It will have all the latest map objects!

Please note. groups and meshes will are not planned untill version 2.0+
(we might get this done fast...)


The current developers of iBZEdit are.........
*drum roll*
MACnus,
BinarySpike.


(were looking for experianced ObjC/Cocoa developers)


*edit*
oh, and were looking for a good logo too :twisted:
Last edited by BinarySpike on Sat Oct 01, 2005 4:48 am, edited 1 time in total.

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Spazzy McGee
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Post by Spazzy McGee » Sat Oct 01, 2005 8:04 am

can i download anywhere?

i'm very interested in this project
"Life is what happens to you while you're busy making other plans." - John Lennon

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A Meteorite
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Post by A Meteorite » Sat Oct 01, 2005 4:54 pm

Spazzy Mcgee
Please note that you can't make any actual maps yet. (oh, and I'm a tester 8) )

I can send you the latest binary I got from Binary. We're (not Binary) going out to eat right now, so it can't be until I get back.
Image
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Email me: bzmet…@gmail.com

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Post by Guest » Sat Oct 01, 2005 5:11 pm

Tell me more about this logo you want... :)
I can give it a go.

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eagle
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Post by eagle » Sat Oct 01, 2005 5:38 pm

so u like made bzedit for mac????
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.

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Spazzy McGee
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Post by Spazzy McGee » Sat Oct 01, 2005 6:32 pm

A Meteorite wrote:I can send you the latest binary I got from Binary. We're (not Binary) going out to eat right now, so it can't be until I get back.
that would be exellant. my email is:
icecold.trashcan@gmail.com
"Life is what happens to you while you're busy making other plans." - John Lennon

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BinarySpike
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Post by BinarySpike » Sat Oct 01, 2005 8:11 pm

eagle wrote:so u like made bzedit for mac????


Only from scratch. we did not port it.


It will be availible to download (tar probably...) on the OpenSVN.csie.org/iBZEdit in about a week.
(maybe graphical view... no map exporting for a while though...)

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BinarySpike
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Post by BinarySpike » Sat Oct 01, 2005 8:21 pm

Spazzy Mcgee wrote:
A Meteorite wrote:I can send you the latest binary I got from Binary. We're (not Binary) going out to eat right now, so it can't be until I get back.
that would be exellant. my email is:
icecold.trashcan@gmail.com

The version A Meteorite has no graphical interface.
(OpenGL was not added)

We just added a simple square.
(that changed color's everytime we render it again.)

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A Meteorite
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Post by A Meteorite » Sun Oct 02, 2005 1:00 am

BinarySpike wrote:
Spazzy Mcgee wrote:
A Meteorite wrote:I can send you the latest binary I got from Binary. We're (not Binary) going out to eat right now, so it can't be until I get back.
that would be exellant. my email is:
icecold.trashcan@gmail.com

The version A Meteorite has no graphical interface.
(OpenGL was not added)

We just added a simple square.
(that changed color's everytime we render it again.)
Oh so, can I get the new version? You must of been busy because I just got this last night.
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com

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BinarySpike
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Post by BinarySpike » Tue Oct 11, 2005 8:45 pm

At this moment the box rendering code is in.

It also renders a grassy area (no texture... it's light green) and the wall (grey).


I can't get it to compile so I'm about to e-mail MACnus and see if he can add the correct code.
(linking error in the ObjC code... when calling my render function)

After that I will either host the binaries on SVN or something like freewebs.


Also, just so people know... were having trouble naming the objects... conversion from C to ObjC is either wrong or my memMan code is messed up. (I suspect the latter)

Either way I will replace the memMan code with an STL list object. simply because the size of the code will be reduced.

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BinarySpike
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Saving... Wooo Hoooo

Post by BinarySpike » Thu Oct 27, 2005 4:38 am

For those of you who might want to know... saving is almost done...

I just don't know where to save the data but I've actualy been able to output it :)

Openning will require some code from MACnus so I can hook into the list and add objects...


My nav dialog has no title bar and I don't know how to get specificly an FSRef from it...

And i've had some admin trouble at the place where I ask about bugs/problems in my programs so I hope it doesn't get me another day ban :-P

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Post by Inferno » Thu Oct 27, 2005 4:44 pm

are you planning on making this for unix or windows, anytime?

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Post by Guest » Thu Oct 27, 2005 4:48 pm

Why? Thats what BZEdit is for... :roll:

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JeffM
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Post by JeffM » Thu Oct 27, 2005 5:10 pm

you speak more truth then you know CannonBallGuy ;)

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Post by Guest » Thu Oct 27, 2005 5:15 pm

Whaa?
Ai ai aiii! Was that a, a, a, COMPLIMENT?

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BinarySpike
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Post by BinarySpike » Fri Oct 28, 2005 12:04 am

I was hosting a map made in iBZEdit but while I was playing Mario Sunshine My computer turned off...:?: :?: :?:

I can't get on my "coding" machine and can't do it on this comp because I haven't done a commit...
:evil:

I hopefully just need to set a title bar name and the title bar will apear.

I just figured out how to get an FSRef through Nav dialog... but it require's calling functions in Apple Events Manager...
(Why did apple do that???)

Anyway, Hope to finish saving by tommorrow.
(I'm learning ObjC/Cocoa right now... I'll try to write my own hook functions :wink:)

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JeffM
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Post by JeffM » Fri Oct 28, 2005 12:49 am

finsh? so you'll have all objects then? impresive.

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BinarySpike
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Post by BinarySpike » Fri Oct 28, 2005 6:31 pm

No, finish the saving Dialog....


http://ibzedit.forumsplace.com/post-148.html


I am able to export maps... but not to file... you gota c/p.

I'm getting "EXC_BAD_ACCESS"... but when I remove certain code (Apple Event coercing) it works... but it doesn't mess up at that exact point when I'm debugging it... so it must be long-term...

Anyway, the Edit dialog is coming along... once it has spin, shift, and scale I'll be able to work on a basic mesh object.
:D


Anyway, I plan on getting a few testers once the saving is done.

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Post by Legolas_ » Fri Oct 28, 2005 10:26 pm

can you send me the binary also?

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Spazzy McGee
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Post by Spazzy McGee » Sat Oct 29, 2005 10:39 am

I'm all for testing too. pls send me the binary when your done.
"Life is what happens to you while you're busy making other plans." - John Lennon

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Post by Guest » Sat Oct 29, 2005 11:05 am

I can test over the next week or so... But not much after Nov 7th.

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RPG
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Post by RPG » Sat Oct 29, 2005 4:00 pm

Can you post screenshots please? This ought to be interesting... although the only time I ever touch a Mac is at school.

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BinarySpike
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Post by BinarySpike » Mon Oct 31, 2005 7:13 pm

Screen shots:
http://ibzedit.forumsplace.com/message31.html



I can't send 4MB through attachments...
(I'll upload it to my website and let you guys download it)

Oh, and also, in the latest revision you can't save maps.
(you can't even test them)

I plan to have this fixed by the end of the week ;)
(gota learn how to export files in ObjC though :-P)

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BinarySpike
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Post by BinarySpike » Mon Oct 31, 2005 7:20 pm

You can now download the pre-alpha (very featureless) version of iBZEdit.

please goto the iBZEdit forum.
iBZEdit forum


Please post anything there.

Guest

Post by Guest » Mon Oct 31, 2005 7:46 pm

Hey, BinarySpike...
I see your forum has a logo: Image, is that just a forum logo, or the official iBZEdit logo? :)

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