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iBZEdit r71 released

Posted: Thu Nov 10, 2005 8:11 pm
by BinarySpike
I just recently released iBZEdit r71.

download here .::arrow::.

It has support for boxes, pyramids, bases, and zones.

Position, Rotation, Size, Color (base), team (zone), safety (zone), and flag (zone) all work.


You can, for the time being, control the camera with the mouse.

Please visit the :arrow: forums:!:

Posted: Thu Nov 10, 2005 8:44 pm
by A Meteorite
Bug:
Go to iBZEdit App Menu -> About iBZEdit
Close the window. A new "Parameters" window will appear (for some reason?!)
Then close that window, iBZEdit will crash. Ever single time. You can edit the map or not it will still crash.

As for as I know, the "Parameters" window shouldn't be coming up at all when you close the about window.

Posted: Thu Nov 10, 2005 11:33 pm
by Legolas_
ok Here are some errors/enhancements i got.

1). There is no Hight option???
2). When you go to about (a meteorites post above) Parameteres opens up and then crashes the app
3). Get the movement to go more smoothly

Posted: Mon Nov 21, 2005 7:16 pm
by BinarySpike
Ok, first off. the Parameters window is being closed when it's not open.
(meaning it pops up and then crashes)

That was what the delete bug was...

We'll fix it soon.... but why do you need the about window?

Posted: Mon Nov 21, 2005 7:39 pm
by A Meteorite
BinarySpike wrote:We'll fix it soon.... but why do you need the about window?
I was just testing everything out and seeing what I could do to make it crash. :D

(not only that, I wanted to see what you had in the About window and if the new icon was there :) )

Posted: Thu Nov 24, 2005 12:23 am
by Ice Wewe
Legolas_ wrote:ok Here are some errors/enhancements i got.

1). There is no Hight option???
2). When you go to about (a meteorites post above) Parameteres opens up and then crashes the app
3). Get the movement to go more smoothly
I'd like to add more problems. Running OS X 10.4.3, (darwin kernel 8.3.0) and it doesn't do anything. I open the app, and it acts like it still needs to open something, so I wait a minute or so, and nothing has changed. I close the main window, which I can't do anything in anyway. Then the Preferences windows, or whatever pops up, and the app quits... quite useless in my opinion. *sigh* I wish BZFed worked in OS X.

Posted: Sat Nov 26, 2005 7:03 pm
by Spazzy McGee
are the x and z coordinate fields ment to be this way around????
x = width
y = hight
z = bredth

or should it be:
x = width
y = bredth
z = hight


it's really confusing me :)

Posted: Mon Nov 28, 2005 11:34 pm
by BinarySpike
Ok, In BZW it's X Z Y

if it wasn't then it wouldn't be a right or left hand coordinate system


Many ppl say X Y Z and that's wrong...

Because X always is left-right Y is always up-down and Z is always forward-backwards.


Ice Wewe, please post a picture.

Also, try right-clicking (control clicking) on the list on the left of OpenGL context (3D area)

Soon I will make it make a box on launch or on a new document.
(we might support multi-document, not hard... just more classes)


Anyway, Openning is much harder than though... :( but should be done in a week or two if I dont' have anymore relitives come down. :-)

Posted: Tue Nov 29, 2005 7:26 pm
by JeffM
in open GL Y is "up" by default ( the default model view matrix )
in bzflag Z is "up"

if you are a bzflag editor I would think you would use the bzflag method.

it is VERY easy to get openGL into a Z up orientatiion.

If you keep a non standard orientation you are only going to cause confusion, and have to do lots of remaping when you write the file anyway.