iBZEdit textures. (soon to have r85 (textures) released)

Discussion, updates, modifications, etc for the various map editors...
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BinarySpike
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iBZEdit textures. (soon to have r85 (textures) released)

Post by BinarySpike » Thu Mar 09, 2006 4:23 am

Just wanted to show an image of what iBZEdit with textures looks like compared to BZFlag.
http://ibzedit.forumsplace.com/post-240.html

trepan
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Post by trepan » Thu Mar 09, 2006 4:48 am

I suggest you enable Linear Mipmap Linear to
properly view textures. Both images look horrible ;)
(and use a reasonable JPEG compression level)

Compare against my working copy of the code:
http://trepan.bzflag.bz/noshow/2.0.5-cvs.jpg
http://trepan.bzflag.bz/noshow/newbox.jpg
http://trepan.bzflag.bz/noshow/relief.jpg
Last edited by trepan on Thu Mar 09, 2006 4:55 am, edited 1 time in total.

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BinarySpike
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Post by BinarySpike » Thu Mar 09, 2006 4:52 am

Nice picture but I can barely play on Linear let alone Linear Mipmap Linear without massive lag.

Looks nice but I don't have the luxury of online textures either.
(because some of us have sweet Mac os 10.2's, compared to the dreging 10.3 and 10.4)

Lol!

Anyway, that's just a beginning pic and I'll probably change to Linear mipmap linear after I test iBZEdit on some other computers to see how they run.

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JeffM
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Post by JeffM » Thu Mar 09, 2006 5:23 am

you would think that you would make it an option.

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