Page 1 of 1

BZEdit1.6.5 - 50x50x50?

Posted: Sun Mar 26, 2006 7:54 pm
by Sir Lance-A-Lot
Has there been a solution to all objects starting at 50x50x50 in BZEdit1.6.5?
It gets annoying, but I know I am not a dev.

Posted: Sun Mar 26, 2006 8:52 pm
by Tanner
Yeah, I think it's pretty stupid for a box to start at 50 50 50 with a size of 10 10 10 and a pyramid to start with the same thing but with a size of 1 1 1.

:E

-Tanner

Posted: Sun Mar 26, 2006 9:21 pm
by tw1sted
yea ur right. it gets anoying...

Posted: Sun Mar 26, 2006 10:52 pm
by JeffM
that's just the way it was made.

the code for that is dead, it's not going to change.

blender is the editor of the future.

Posted: Sun Mar 26, 2006 10:55 pm
by dango
yes, of the future
future isn't here yet, and it doesn't work for some people.

Posted: Sun Mar 26, 2006 11:39 pm
by JeffM
the future is now :)

it works, you just have to set it up right.

but mostly I meant, that there are no plans to go change the old bzedit, now that a full blender solution is there.

Posted: Sun Mar 26, 2006 11:52 pm
by dango
ahh
where are the hovercars :)

Posted: Mon Mar 27, 2006 12:27 am
by BinarySpike
What about hover tanks?
(I can code that... wait... nvm)


Does blender support groups?
(when I finish with arcs and spheres I will be working on textures then groups objects in iBZEdit...)

Also, what about us ppl that can't use Blender? It screws my computer up big time when I run it...

Posted: Mon Mar 27, 2006 12:32 am
by dango
too bad :P
dunno, make it compatable with blender?
blender supports all of the 2.0 features, groups, materials, the whole thing

Posted: Mon Mar 27, 2006 1:07 am
by JeffM
blender should not "screw up your computer" it's just an app. it dosn't do anything to the OS. your computer has many issues binary spike, so don't go blaming them on blender.

blender offers more cross platform support then any other map editor out there ( even your little one ). so there is no reason for us to support any other editor as part of the mainline project, when the blender solution is feasable for a great majority of the users.

no mater what, we ain't going back and fixing any bugs in windows bzedit ( an there are a lot of them ).

Posted: Mon Mar 27, 2006 5:09 am
by A Meteorite
I still can't seem to get the Blender plugin to work right, I always get a Python error, and running in the Terminal doesn't help much... :|

(either that or I can't operate Blender)

Posted: Mon Mar 27, 2006 7:55 am
by BinarySpike
Blender is Video monster 3000 pro.... it takes my video card, eats it then spits it back out with little or no silicon left for myself to chew

Posted: Mon Mar 27, 2006 9:25 pm
by Scorch
Why can't i start blender on any of my machines? it just opens and closes in a split second showing me nothing at all.

Posted: Mon Mar 27, 2006 10:02 pm
by JeffM
perhaps you should all ask your blender questions in the thread about the blender plugin..

Posted: Mon Mar 27, 2006 10:10 pm
by Teppic
JeffM2501 wrote:perhaps you should all ask your blender questions in the thread about the blender plugin..
X2