iBZEdit r. 90ish

Discussion, updates, modifications, etc for the various map editors...
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BinarySpike
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iBZEdit r. 90ish

Post by BinarySpike »

This iBZEdit fixes saving crash, no saving bug, and several other things...

Major update is textures... fully supported on all but teleporters.

a tooon of minor bug fixes, like zone duplication crash... etc. etc.
:roll:

Teleporters are NOT finished, I just put them in basic so that they are there when I do want to finish them...

We have to thank MACnus for fixing textures, not sure exactly what the problem was but it looks like a Cocoa/C++ cross bug... probably just some little OpenGL thingy that I overlooked that MACnus caught...anyway...

http://binary.macintoshdevelopers.net/iBZEdit.dmg

(I'm about to change hosts... hopefully we'll put a forum up there)

The current forum ibzedit.forumsplace.com is gonna be deleted... there is an add that freezes both my browsers so I can't access it. (flash add)
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A Meteorite
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Re: iBZEdit r. 90ish

Post by A Meteorite »

Great job so far BinarySpike. :D
BinarySpike wrote:The current forum ibzedit.forumsplace.com is gonna be deleted... there is an add that freezes both my browsers so I can't access it. (flash add)
You can disable plugins... sometimes JavaScript will do it too... :)
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BinarySpike
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Post by BinarySpike »

Javascript can't do that... trust me... it's a flash add, first time the add was up it put a dialog up saying

Code: Select all

"there is a script that is making your browser go slow, would you like to disable it?"
I hit ok... but it never asked me that again... (and I will not disable javascript)
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CannonBallGuy
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Post by CannonBallGuy »

Why not get a (sub-)forum here?

Anyway, I tried iBZEdit out, again.
The textures are an improvement - I can actually USE the program now.
Though, that doesn't mean the textures aren't still pretty crappy.

Also, this was probably mentioned before, you have the Y and Z coords mixed up (don't tell me that they are right and in fact BZFlag is wrong - your app is supposed to support BZFlag so if you think they have their Y and Z coords mixed up, you should put yours the same way...) and this must be incredibly easy to do - just swap the box for the Y coord with the box for the Z coord...

Lastly, the controls for moving up and down in the map are backwards.
When roaming in BZflag, you press Shift+Alt+Up_Arrow to go Down and Shift+Alt+Down_Arrow to go Up whereas you have them the other way around.

Otherwise, good progress, keep it up.
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Post by BinarySpike »

I tryed... they didn't let me have a (sub-)forum here...

bzflag is wrong, and the only reason I haven't changed it is because of the hardness for me to put the nib in the OpenSVN (when we goto SF that will change)

and again... I knew that... :roll:
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Post by JeffM »

BinarySpike
you wanted more features then we coudl provide you in a sub-fourm, also you were not going to open source your code ( you still haven't ), nor commit it to the project. So it was not right to dedicate project resources to it.

So it wasn't realy a "we didn't let you". It just wasn't what you need or wanted.


bzflag is not "Wrong" both Z up and Y up are valid orientations, Y up is openGL default, Z up is more consistent with engenering systems. We chose one. You went lasy and didn't do the simple 90 rotation around X.
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Post by Spices »

This works incredibly well. :D But it would be nice if it had something that automaticaly put your map in the bzflag map files on your computer.
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Post by tw1sted »

spice, you probably can set it to do that...
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Post by BinarySpike »

Yes spice I can add that.

Jeff, I do have the source open... I have had at least three ppl (other than you, me, and MACnus that have viewed the code)

For everyone's information you can get the source from an SVN repository...
(No not CVS... it's SVN)

the repository location is... OpenSVN.csie.org/iBZEdit
you can view it all with your browser at http://OpenSVN.csie.org/iBZEdit


btw I'm on a three week long trip from NM (where I live) out to North Carolina/West Virginia and back... around halfway through... when I get back I promise I will get Zones and Tele's fully supported :D
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Post by Legolas_ »

BinarySpike
I for one was one that saw the code ;)

Hope you have fun at the trip..
cant wait until you get some more updates on ibzedit !
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Post by JeffM »

just having people "see" the code does not make it open source.

you do not have an open source license. In fact no license at all, so techincaly noone can use your source at all, heck it dosn't even have an author or copyright notice on all the files, by that site we don't even know who owns all of it.
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