iBZEdit remastered

Discussion, updates, modifications, etc for the various map editors...
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MACnus
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iBZEdit remastered

Post by MACnus »

Hi!
I would like to announce that I am developing a new version of iBZEdit. (Not to be released yet)
It has been completely rebuild in pure cocoa, objc.

Things that are done so far:
Roaming, ground, mountains, easy lightning and boxes(without texture)

Two pictures:

In v0.1a_0.jpg i tried to load the boxes in the gu map, as you see there is still much to do :)

MACnus
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v0.1a_0.jpg
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MACnus
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Post by MACnus »

Here is current layout
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eagle
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Post by eagle »

wow that looks really nice, keep up the work!! i want it realeased so i can use it :wink: make sure you can eventually put arcs and cones in it too, thats what i'd like to see :D
~~~~~
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netochka nezvanova
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Post by netochka nezvanova »

good

how about some .obj import in it
there is a obj to bzflag converter in tools folder in the bzflag source files
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MACnus
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Post by MACnus »

netochka nezvanova
I'v started on .obj importer, so far I've been able to load and export (not display).

Here as a picture of a torus converted from .obj (picture from bzflag)

Pyramids is now implemented :)
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netochka nezvanova
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Post by netochka nezvanova »

yes!


good
cant wait

need any beta testers?
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eagle
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Post by eagle »

i can probaly test it out too. that looks really nice so far. moving faster then ibzedit
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
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Post by imzbest :) »

eagle wrote:moving faster then ibzedit
This is probably due to the fact that Binary Spike has about 1,000 things to do and about 5 minutes to get it done. And most of you know that is not far from an exaggeration.

This program looks like the future ahead of it is going to be sucessful. Keep up the work macnus!

I can surely test it out, i have 4 macs (powerbook, g5, intel, ibook g4) to look how it runs.

This is Legolas_ (accidentally posted on brothers profile)
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Post by eagle »

goliath0807 wrote:
eagle wrote:moving faster then ibzedit
This is probably due to the fact that Binary Spike has about 1,000 things to do and about 5 minutes to get it done. And most of you know that is not far from an exaggeration.

This program looks like the future ahead of it is going to be sucessful. Keep up the work macnus!

I can surely test it out, i have 4 macs (powerbook, g5, intel, ibook g4) to look how it runs.

This is Legolas_ (accidentally posted on brothers profile)

yea he may have a lot to do, but this is still moving faster. we have someone dedicated to it :wink:
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
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MACnus
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Post by MACnus »

I would love to have some beta testers.

I've setup a website http://www.ibzedit.com/.

Register at the board and i'll add you to the betatester group

:)
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Post by Legolas_ »

Good work on the site, i like the new icon(s) for it! I am registered so if you can add me as a beta-tester i would be greatly thankful.


-Legolas_
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Post by MACnus »

You've been added
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Post by whispershadow »

MACnus: Thank you for taking on the ibzedit project. Binaryspike, though he is a great guy, as was mentioned by Legolas/goliath, has a billion things to do and he can never work on it.
I dont post alot, but im working on an all purpose map that is diffucult with the current ibzedt version. I really hope that teles and zones can be saved and reopened. Also, could ibzedit make meshes? I need one badly and i have no way of making it work right
one last thing: World weapons. I had a great way to make many maps in one but i needed a world weapon laser. I'm not sure i can do that now.

Thanks again MACnus
PS i have a mac without tiger if you would like to find out how it runs on 10.3.9
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Post by BinarySpike »

WhisperShadow: MACnus has 10.3.9
(at least he did when we started ibzedit...)

Legolas: Yes you are correct, several things have come up.



I will be finishing up my iBZEdit soon, and hopefully get arcs and cones in (arcs and cones have like... very little difference in how they render, the rest is opening and saving... the former being the hardest thing so far in iBZEdit to do)
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Post by Teppic »

Just as a note to both you guys, if you haven't touched 2.0 objects for import before, the order in which shift and spin appear in bzw file affects how they are rendered. It depends on how your <file parser/scene render> works as to whether it affects you or not, but thought it was worth mentioning to maybe save you extra time later.

Also, from memory, arcs and meshbox are the same, just with a differing default properties, bzflags in game world saver has been known to substitute one for the other IME, maybe cone and meshpyr too, but I'm a little hazy on that.

I remember writing a nice icosphere renderer, then realizing that the sphere wasn't an icosphere :shock:
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Post by CannonBallGuy »

whispershadow wrote:MACnus: Thank you for taking on the ibzedit project. Binaryspike, though he is a great guy, as was mentioned by Legolas/goliath, has a billion things to do and he can never work on it.
I dont post alot, but im working on an all purpose map that is diffucult with the current ibzedt version. I really hope that teles and zones can be saved and reopened. Also, could ibzedit make meshes? I need one badly and i have no way of making it work right
one last thing: World weapons. I had a great way to make many maps in one but i needed a world weapon laser. I'm not sure i can do that now.

Thanks again MACnus
PS i have a mac without tiger if you would like to find out how it runs on 10.3.9
Sign up to his form and test like everyone else.
Coincidentally, there is at least one tester on 10.3.9 - me.
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Post by eagle »

im also on 10.3.9, CBG
~~~~~
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Post by MACnus »

I'm using 10.4.8 :D
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Saturos
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Post by Saturos »

Something that matches the current BZIcon better:

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And since I was bored, here is a sig too. ;)

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MACnus
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Post by MACnus »

I liked those Saturos, but can you try making the sig in 898x177 px?

:)
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Post by Legolas_ »

you mean like this:
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Post by Legolas_ »

If you would like to see screenshots of the new ibzedit check out this site:

http://ibzedit.com/screenshots
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Post by Sharpshooter »

Is it anywhere near done? And those screens look nice, will you be able to render meshes in it, like exported from wings?
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Post by eagle »

Sharpshooter
well im not sure how "done" it will ever be...there are always more things to add :P right now hes working on meshes and he has a long to do list. heres whats coming up in the next beta:

v0.3.a

#deleting fixes
#show extension when saving
rotate, scale, move using mouse, right click drag to drag objects
menu when right click in view (when no object is selected)
copied objects get "copy" in its name
more noticeable selecetion
spacebar unselect all objects
mesh object
opengl picking
movable tankmodel
nickname option for map test
fix the object type counter
#don't open an object window, when not needed


hope that helps. right now it has bases, boxes, pyrs, some world options, ibzedit can launch a server and bzflag, and onCap options for bases.
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
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Post by plasma kaz »

maccy! Thats awesome!:-) Keep it up!
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